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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 401–450 of 2,987 items

Subclass
Bubbling Mycobloom Culture rare qualityFinishing Reagents71Finishing Reagents
Bug Brisket common qualityCooking70Cooking
Bulbous Benthos uncommon qualityOther80Other
Burly Bear Haunch common qualityCooking60Cooking
Burning Cinderbee Setae uncommon qualityLeather70Leather
Burning Embers uncommon qualityInscription25Inscription
Burnished Essence poor qualityOther44Other
Burnished Ink uncommon qualityItem ID #194855Inscription60Inscription
Burnished Ink uncommon qualityItem ID #194760Inscription60Inscription
Burnished Ink uncommon qualityItem ID #194761Inscription60Inscription
Burnt Pigment uncommon qualityInscription10Inscription
Buzzard Meat common qualityCooking15Cooking
Buzzard Wing common qualityCooking10Cooking
Cacophonous Thunderscale uncommon qualityLeather60Leather
Calcified Bone uncommon qualityLeather45Leather
Calibrated Safety Switch uncommon qualityItem ID #198254Optional Reagents62Optional Reagents
Calibrated Safety Switch uncommon qualityItem ID #198255Optional Reagents62Optional Reagents
Calibrated Safety Switch uncommon qualityItem ID #198253Optional Reagents62Optional Reagents
Callous Hide uncommon qualityLeather50Leather
Captured Starlight rare qualityItem ID #213774Optional Reagents72Optional Reagents
Captured Starlight rare qualityItem ID #213775Optional Reagents72Optional Reagents
Captured Starlight rare qualityItem ID #213776Optional Reagents72Optional Reagents
Carapace-Backed Hide rare qualityItem ID #219880Leather70Leather
Carapace-Backed Hide rare qualityItem ID #219881Leather70Leather
Carapace-Backed Hide rare qualityItem ID #219882Leather70Leather
Cardinal Ruby epic qualityJewelcrafting20Jewelcrafting
Card of Omens common qualityOther1Other
Carnelian uncommon qualityJewelcrafting25Jewelcrafting
Carving Canine uncommon qualityLeather80Leather
Cataclysmic Converter rare qualityParts70Parts
Celestial Cloth rare qualityCloth30Cloth
Celestial Ink common qualityInscription10Inscription
Cellular Slab common qualityCooking80Cooking
Centaur's Trophy Necklace rare qualityOther60Other
Cerulean Pigment common qualityInscription35Inscription
Cerulean Spinefish common qualityCooking60Cooking
Chalcedony uncommon qualityJewelcrafting20Jewelcrafting
Chaos Circuit common qualityItem ID #221866Parts70Parts
Chaos Circuit common qualityItem ID #221867Parts70Parts
Chaos Circuit common qualityItem ID #221865Parts70Parts
Chaos Crystal epic qualityEnchanting40Enchanting
Chaos Orb rare qualityOther25Other
Chaotic Spinel uncommon qualityJewelcrafting40Jewelcrafting
Charged Alloy rare qualityItem ID #222422Metal & Stone70Metal & Stone
Charged Alloy rare qualityItem ID #222421Metal & Stone70Metal & Stone
Charged Alloy rare qualityItem ID #222420Metal & Stone70Metal & Stone
Chemical Blasting Cap common qualityParts45Parts
Chemirine epic qualityJewelcrafting40Jewelcrafting
Chilled Meat common qualityCooking20Cooking
Chilled Rune uncommon qualityInscription60Inscription

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly