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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 1,301–1,350 of 2,969 items

Subclass
Green Tea Leaf30Herb
Green Whelp Scale10Leather
Griftah's All-Purpose Embellishing Powder62Optional Reagents
Griftah's Heavy-Duty Embellishing Powder72Optional Reagents
Gritty Polishing ClothItem ID #22287871Finishing Reagents
Gritty Polishing ClothItem ID #22287771Finishing Reagents
Gritty Polishing ClothItem ID #22287671Finishing Reagents
Gromsblood10Herb
Gromsblood Leaf10Herb
Grotesque Sturgeon80Cooking
Ground Death Blossom50Herb
Ground Marrowroot50Herb
Ground Nightshade50Herb
Ground Rising Glory50Herb
Ground Vigil's Torch50Herb
Ground Widowbloom50Herb
Guardian Stone10Metal & Stone
Gyrating GearItem ID #22186070Parts
Gyrating GearItem ID #22185970Parts
Gyrating GearItem ID #22186170Parts
Gyrochronatom10Parts
HU5H, Nonchalant PupItem ID #25584472Optional Reagents
HU5H, Nonchalant PupItem ID #25584372Optional Reagents
Hair Trigger20Parts
Handful of Bismuth BoltsItem ID #22185370Parts
Handful of Bismuth BoltsItem ID #22185470Parts
Handful of Bismuth BoltsItem ID #22185570Parts
Handful of Cobalt Bolts20Parts
Handful of Copper Bolts10Parts
Handful of Fel Iron Bolts15Parts
Handful of Laestrite Bolts50Parts
Handful of Obsidium Bolts25Parts
Handful of Pebbles70Jewelcrafting
Handful of Serevite BoltsItem ID #19818460Parts
Handful of Serevite BoltsItem ID #19818360Parts
Handful of Serevite BoltsItem ID #19818560Parts
Haphazardly Tethered WiresItem ID #19821661Finishing Reagents
Haphazardly Tethered WiresItem ID #19821861Finishing Reagents
Haphazardly Tethered WiresItem ID #19821761Finishing Reagents
Harandar PeridotItem ID #24272080Jewelcrafting
Harandar PeridotItem ID #24260780Jewelcrafting
Hardened Adamantite Bar15Metal & Stone
Hardened Adamantite Tube15Parts
Hardened Elementium Bar25Metal & Stone
Hardened Felglass40Parts
Hardened Khorium15Metal & Stone
Hardened Magnificent Hide30Leather
Hardened Tempest Hide45Leather
Harmonious HorticultureItem ID #21256370Other
Harmonious HorticultureItem ID #21256470Other