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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 1,351–1,400 of 2,987 items

Subclass
Harandar Peridot uncommon qualityItem ID #242720Jewelcrafting80Jewelcrafting
Harandar Peridot uncommon qualityItem ID #242607Jewelcrafting80Jewelcrafting
Hardened Adamantite Bar common qualityMetal & Stone15Metal & Stone
Hardened Adamantite Tube common qualityParts15Parts
Hardened Elementium Bar common qualityMetal & Stone25Metal & Stone
Hardened Felglass uncommon qualityParts40Parts
Hardened Khorium uncommon qualityMetal & Stone15Metal & Stone
Hardened Magnificent Hide rare qualityLeather30Leather
Hardened Tempest Hide rare qualityLeather45Leather
Harmonious Horticulture uncommon qualityItem ID #212565Other70Other
Harmonious Horticulture uncommon qualityItem ID #212563Other70Other
Harmonious Horticulture uncommon qualityItem ID #212564Other70Other
Haunting Spirit rare qualityOther30Other
Heartblossom common qualityHerb25Herb
Heartblossom Petal common qualityHerb25Herb
Heart of Darkness rare qualityOther15Other
Heart of Fire common qualityElemental10Elemental
Heart of the Wild common qualityElemental10Elemental
Heavenly Shard rare qualityEnchanting25Enchanting
Heavy Blasting Powder common qualityParts10Parts
Heavy Borean Leather common qualityLeather20Leather
Heavy Callous Hide rare qualityLeather50Leather
Heavy Desolate Leather uncommon qualityLeather50Leather
Heavy Grinding Stone common qualityMetal & Stone10Metal & Stone
Heavy Hide common qualityLeather10Leather
Heavy Knothide Leather common qualityLeather15Leather
Heavy Kodo Meat common qualityCooking10Cooking
Heavy Leather common qualityLeather10Leather
Heavy Parchment poor qualityOther25Other
Heavy Savage Leather common qualityLeather25Leather
Heavy Scorpid Scale common qualityLeather10Leather
Heavy Silken Thread common qualityCloth10Cloth
Heavy Stock common qualityParts10Parts
Heavy Stone common qualityMetal & Stone10Metal & Stone
Hesselian epic qualityJewelcrafting40Jewelcrafting
Hessonite uncommon qualityJewelcrafting25Jewelcrafting
Hexweave Cloth uncommon qualityCloth35Cloth
Hexweave Embroidery rare qualityOther44Other
Hexweave Essence poor qualityOther44Other
Highborne Scroll uncommon qualityOther10Other
High-Explosive Gunpowder common qualityParts30Parts
Highland Guppy common qualityCooking25Cooking
Highmaul Hops common qualityOther36Other
Highmountain Ritual-Stone uncommon qualityOther10Other
Highmountain Salmon common qualityCooking40Cooking
Hochenblume common qualityItem ID #191460Herb60Herb
Hochenblume common qualityItem ID #191462Herb60Herb
Hochenblume common qualityItem ID #191461Herb60Herb
Holiday Spices common qualityCooking3Cooking
Hollow Grouper rare qualityCooking70Cooking

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly