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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 2,051–2,100 of 2,987 items

Subclass
Red Beans common qualityCooking30Cooking
Redbelly Mandarin common qualityCooking30Cooking
Red Blossom Leek common qualityCooking30Cooking
Red Dragonscale common qualityLeather10Leather
Red Dye common qualityOther10Other
Red Dye Pigment common qualityOther1Other
Redtail Loach common qualityCooking45Cooking
Red Wolf Meat common qualityCooking10Cooking
Reef Octopus common qualityCooking30Cooking
Refined Deeprock Salt poor qualityLeather1Leather
Refulgent Copper Ingot uncommon qualityItem ID #238198Metal & Stone80Metal & Stone
Refulgent Copper Ingot uncommon qualityItem ID #238197Metal & Stone80Metal & Stone
Refulgent Copper Ore common qualityItem ID #237361Metal & Stone80Metal & Stone
Refulgent Copper Ore common qualityItem ID #237359Metal & Stone80Metal & Stone
Refulgent Crystal epic qualityItem ID #219954Enchanting70Enchanting
Refulgent Crystal epic qualityItem ID #219955Enchanting70Enchanting
Refulgent Crystal epic qualityItem ID #219952Enchanting70Enchanting
Regal Dottyback rare qualityCooking70Cooking
Reinforced Machine Chassis common qualityItem ID #198200Parts60Parts
Reinforced Machine Chassis common qualityItem ID #198199Parts60Parts
Reinforced Machine Chassis common qualityItem ID #198198Parts60Parts
Relic of the Past I common qualityOptional Reagents50Optional Reagents
Relic of the Past II common qualityOptional Reagents50Optional Reagents
Relic of the Past III common qualityOptional Reagents50Optional Reagents
Relic of the Past IV common qualityOptional Reagents50Optional Reagents
Relic of the Past V common qualityOptional Reagents50Optional Reagents
Relic of the Past VI common qualityOptional Reagents50Optional Reagents
Remarkable Hexweave Essence epic qualityOptional Reagents37Optional Reagents
Remarkable Steelforged Essence epic qualityOptional Reagents37Optional Reagents
Remarkable Truesteel Essence epic qualityOptional Reagents37Optional Reagents
Reserve Parachute rare qualityOptional Reagents62Optional Reagents
Resilient Leather common qualityItem ID #193211Leather60Leather
Resilient Leather common qualityItem ID #193208Leather60Leather
Resilient Leather common qualityItem ID #193210Leather60Leather
Resilient Parchment poor qualityOther30Other
Resonant Crystal epic qualityEnchanting60Enchanting
Restored Songfish uncommon qualityCooking70Cooking
Rhino Meat common qualityCooking20Cooking
Ribbed Mollusk Meat common qualityCooking60Cooking
Rice common qualityCooking30Cooking
Rice Flour common qualityCooking30Cooking
Rich Grazer Milk common qualityCooking50Cooking
Rich Illusion Dust common qualityEnchanting10Enchanting
Righteous Orb uncommon qualityOther10Other
Ringing Deeps Ingot rare qualityOther70Other
Ripened Vegetable Assortment uncommon qualityCooking80Cooking
Ripe Okra poor qualityTrade Goods (OBSOLETE)5Trade Goods (OBSOLETE)
Rising Glory common qualityHerb50Herb
Riverbud common qualityHerb45Herb
River Onion common qualityCooking40Cooking

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly