Talente: Krieger
Beta-Build 1.60.1.69913, verglichen mit Classic Era 1.15.9.69722
- Punkte übrig
- 51
- Verteilung
- 0/0/0
- Krieger
- Keine Punkte vergeben
Stufe 60 hat 51 Talentpunkte. Die Tooltip-Werte gelten für Stufe 60. 20 und 30 sind die Stufengrenzen der Beta, 60 ist die Grenze zum Start.
Melde dich an, um hier deine eigenen Charaktere zu nutzen.
Arms
Wähle ein Talent, um zu sehen, was jeder Rang bewirkt.
Fury
Wähle ein Talent, um zu sehen, was jeder Rang bewirkt.
Protection
Wähle ein Talent, um zu sehen, was jeder Rang bewirkt.
Tippe ein Talent an, um einen Punkt zu vergeben. Halte es gedrückt, um einen zurückzunehmen, oder nutze die Schaltflächen unter dem Baum.
- Neu in Forever
- Geändert gegenüber Classic Era
- Punkt möglich
- Voller Rang
- Gesperrt
- 11 neu und 34 geändert in dieser Klasse
Klicke ein Talent an, um einen Punkt zu vergeben. Mit Rechtsklick oder Umschalt+Klick nimmst du einen zurück.
Mit der Tastatur wechseln die Pfeiltasten zwischen den Talenten, Pos1 und Ende springen an Anfang und Ende einer Reihe, Eingabe oder Leertaste vergibt einen Punkt und die Rücktaste nimmt einen zurück.
Auf einem Touchscreen tippst du, um einen Punkt zu vergeben, und hältst gedrückt, um einen zurückzunehmen. Die Schaltflächen zum Vergeben und Zurücknehmen unter jedem Baum tun dasselbe.
Diesen Build teilen
Diesen Build speichern
Reihenfolge beim Aufsteigen
Vergib einen Punkt, dann erscheint hier die gewählte Reihenfolge, eine Zeile je Stufe.
Deine Krieger-Builds
Gespeicherte Builds werden gelesen
Alle Krieger-Talente
Jedes Talent der drei Bäume, mit seiner Wirkung bei vollem Rang auf Stufe 60.
| Talent | Reihe | Ränge | Verglichen mit Classic Era | Wirkung bei vollem Rang |
|---|---|---|---|---|
| Improved Heroic Strike | 1 | 3 | Geändert gegenüber Classic Era | Reduces the cost of your Heroic Strike ability by 3 Rage. |
| Deflection | 1 | 5 | Wie in Classic Era | Increases your Parry chance by 5%. |
| Improved Rend | 1 | 3 | Geändert gegenüber Classic Era | Increases the Bleed damage done by your Rend ability by 35%. |
| Improved Charge | 2 | 2 | Geändert gegenüber Classic Era | Increases the Rage generated by your Charge ability by 6. |
| Improved Tactical Mastery | 2 | 5 | Geändert gegenüber Classic Era | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| Improved Overpower | 2 | 2 | Wie in Classic Era | Increases the critical strike chance of your Overpower ability by 50%. |
| Anger Management | 3 | 1 | Geändert gegenüber Classic Era | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. |
| Deep Wounds | 3 | 3 | Geändert gegenüber Classic Era | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. |
| Spearing Strike | 4 | 1 | Neu in Forever | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. |
| Two-Handed Weapon Specialization | 4 | 3 | Geändert gegenüber Classic Era | Increases the damage you deal with two-handed melee weapons by 3%. |
| Impale | 4 | 2 | Geändert gegenüber Classic Era | Increases the critical strike damage bonus of your abilities by 20%. |
| Bloodthrill | 5 | 5 | Neu in Forever | Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Sweeping Strikes | 5 | 1 | Wie in Classic Era | Your next 5 melee attacks strike an additional nearby opponent. |
| Weaponmaster | 5 | 5 | Neu in Forever | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| Improved Slam | 6 | 2 | Geändert gegenüber Classic Era | Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts your melee swing time. |
| Improved Hamstring | 6 | 3 | Wie in Classic Era | Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. |
| Mortal Strike | 7 | 1 | Wie in Classic Era | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
| Talent | Reihe | Ränge | Verglichen mit Classic Era | Wirkung bei vollem Rang |
|---|---|---|---|---|
| Booming Voice | 1 | 5 | Geändert gegenüber Classic Era | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%. |
| Cruelty | 1 | 5 | Geändert gegenüber Classic Era | Improves your chance to get a critical strike with melee attacks by 5%. |
| Iron Will | 2 | 5 | Neu in Forever | Reduces the duration of Stun and Fear effects inflicted on you by 15%. |
| Unbridled Wrath | 2 | 5 | Geändert gegenüber Classic Era | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Improved Cleave | 3 | 3 | Geändert gegenüber Classic Era | Reduces the Rage cost of your Cleave ability by 3. |
| Piercing Howl | 3 | 1 | Geändert gegenüber Classic Era | Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. |
| Blood Craze | 3 | 3 | Geändert gegenüber Classic Era | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack. |
| Boundless Rage | 3 | 3 | Neu in Forever | Increases your maximum Rage by 30. |
| Dual Wield Specialization | 4 | 5 | Geändert gegenüber Classic Era | Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%. |
| Raging Blows | 4 | 1 | Neu in Forever | Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2. |
| Enrage | 4 | 5 | Geändert gegenüber Classic Era | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| Improved Execute | 4 | 2 | Geändert gegenüber Classic Era | Reduces the Rage cost of your Execute ability by 5. |
| Precision | 5 | 3 | Neu in Forever | Improves your chance to hit by 3%. |
| Death Wish | 5 | 1 | Geändert gegenüber Classic Era | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| Improved Intercept | 5 | 2 | Wie in Classic Era | Reduces the cooldown of your Intercept ability by 10 sec. |
| Improved Berserker Rage | 6 | 2 | Geändert gegenüber Classic Era | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. |
| Flurry | 6 | 5 | Geändert gegenüber Classic Era | Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike. |
| Bloodthirst | 7 | 1 | Geändert gegenüber Classic Era | Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
| Talent | Reihe | Ränge | Verglichen mit Classic Era | Wirkung bei vollem Rang |
|---|---|---|---|---|
| Shield Specialization | 1 | 5 | Geändert gegenüber Classic Era | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. |
| Anticipation | 1 | 5 | Geändert gegenüber Classic Era | Increases your Defense Skill by 20. |
| Improved Bloodrage | 2 | 2 | Geändert gegenüber Classic Era | Increases all the Rage generated by your Bloodrage ability by 50%. |
| Toughness | 2 | 5 | Wie in Classic Era | Increases your Armor value from items by 10%. |
| Improved Thunder Clap | 2 | 3 | Geändert gegenüber Classic Era | Reduces the Rage cost of your Thunder Clap ability by 6. |
| Last Stand | 3 | 1 | Geändert gegenüber Classic Era | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
| Master of Defense | 3 | 2 | Neu in Forever | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. |
| Improved Revenge | 3 | 3 | Geändert gegenüber Classic Era | Increases damage dealt by your Revenge ability by 60%. |
| Defiance | 3 | 3 | Neu in Forever | Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. |
| Improved Sunder Armor | 4 | 3 | Geändert gegenüber Classic Era | Reduces the Rage cost of your Sunder Armor ability by 3. |
| Improved Disarm | 4 | 3 | Geändert gegenüber Classic Era | Reduces the cooldown of your Disarm ability by 20 secs. |
| Vanguard | 4 | 1 | Neu in Forever | Your Charge ability is now usable while in Defensive Stance. |
| Improved Shield Wall | 5 | 2 | Geändert gegenüber Classic Era | Reduces the cooldown of your Shield Wall ability by 11 min. |
| Concussion Blow | 5 | 1 | Geändert gegenüber Classic Era | Stuns the target for 5 sec. |
| Improved Shield Bash | 5 | 2 | Wie in Classic Era | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. |
| Bastion | 5 | 5 | Geändert gegenüber Classic Era | Increases all damage you deal by 10% while a shield is equipped. |
| Focused Rage | 6 | 3 | Neu in Forever | Reduces the Rage cost of your offensive abilities by 3. |
| Shield Slam | 7 | 1 | Geändert gegenüber Classic Era | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
