Talentos de Guerrero
Versión beta 1.60.1.69913, comparada con Classic Era 1.15.9.69722
- Puntos restantes
- 51
- Distribución
- 0/0/0
- Guerrero
- Sin puntos repartidos
El nivel 60 tiene 51 puntos de talento. Las cifras de los tooltips corresponden al nivel 60. 20 y 30 son los límites de nivel de la beta, y 60 es el del lanzamiento.
Inicia sesión para usar aquí tus propios personajes.
Arms
Selecciona un talento para ver qué hace cada rango.
Fury
Selecciona un talento para ver qué hace cada rango.
Protection
Selecciona un talento para ver qué hace cada rango.
Toca un talento para añadir un punto. Mantén pulsado para quitar uno, o usa los botones que hay bajo el árbol.
- Nuevo en Forever
- Cambiado respecto a Classic Era
- Admite un punto
- Rango completo
- Bloqueado
- 11 nuevos y 34 cambiados en esta clase
Haz clic en un talento para añadir un punto. Con clic derecho o Mayús+clic quitas uno.
Con el teclado, las flechas se mueven entre talentos, Inicio y Fin saltan a los extremos de la fila, Intro o Espacio añade un punto y Retroceso quita uno.
En una pantalla táctil, toca para añadir un punto y mantén pulsado para quitar uno. Los botones de añadir y quitar que hay bajo cada árbol hacen lo mismo.
Comparte esta build
Guarda esta build
Orden de subida de nivel
Reparte un punto y el orden que elijas aparecerá aquí, una línea por nivel.
Tus builds de Guerrero
Leyendo tus builds guardadas
Todos los talentos de Guerrero
Todos los talentos de los tres árboles, con su efecto a rango completo para el nivel 60.
| Talento | Fila | Rangos | Comparado con Classic Era | Efecto a rango completo |
|---|---|---|---|---|
| Improved Heroic Strike | 1 | 3 | Cambiado respecto a Classic Era | Reduces the cost of your Heroic Strike ability by 3 Rage. |
| Deflection | 1 | 5 | Igual que en Classic Era | Increases your Parry chance by 5%. |
| Improved Rend | 1 | 3 | Cambiado respecto a Classic Era | Increases the Bleed damage done by your Rend ability by 35%. |
| Improved Charge | 2 | 2 | Cambiado respecto a Classic Era | Increases the Rage generated by your Charge ability by 6. |
| Improved Tactical Mastery | 2 | 5 | Cambiado respecto a Classic Era | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| Improved Overpower | 2 | 2 | Igual que en Classic Era | Increases the critical strike chance of your Overpower ability by 50%. |
| Anger Management | 3 | 1 | Cambiado respecto a Classic Era | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. |
| Deep Wounds | 3 | 3 | Cambiado respecto a Classic Era | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. |
| Spearing Strike | 4 | 1 | Nuevo en Forever | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. |
| Two-Handed Weapon Specialization | 4 | 3 | Cambiado respecto a Classic Era | Increases the damage you deal with two-handed melee weapons by 3%. |
| Impale | 4 | 2 | Cambiado respecto a Classic Era | Increases the critical strike damage bonus of your abilities by 20%. |
| Bloodthrill | 5 | 5 | Nuevo en Forever | Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Sweeping Strikes | 5 | 1 | Igual que en Classic Era | Your next 5 melee attacks strike an additional nearby opponent. |
| Weaponmaster | 5 | 5 | Nuevo en Forever | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| Improved Slam | 6 | 2 | Cambiado respecto a Classic Era | Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts your melee swing time. |
| Improved Hamstring | 6 | 3 | Igual que en Classic Era | Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. |
| Mortal Strike | 7 | 1 | Igual que en Classic Era | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
| Talento | Fila | Rangos | Comparado con Classic Era | Efecto a rango completo |
|---|---|---|---|---|
| Booming Voice | 1 | 5 | Cambiado respecto a Classic Era | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%. |
| Cruelty | 1 | 5 | Cambiado respecto a Classic Era | Improves your chance to get a critical strike with melee attacks by 5%. |
| Iron Will | 2 | 5 | Nuevo en Forever | Reduces the duration of Stun and Fear effects inflicted on you by 15%. |
| Unbridled Wrath | 2 | 5 | Cambiado respecto a Classic Era | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. |
| Improved Cleave | 3 | 3 | Cambiado respecto a Classic Era | Reduces the Rage cost of your Cleave ability by 3. |
| Piercing Howl | 3 | 1 | Cambiado respecto a Classic Era | Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. |
| Blood Craze | 3 | 3 | Cambiado respecto a Classic Era | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack. |
| Boundless Rage | 3 | 3 | Nuevo en Forever | Increases your maximum Rage by 30. |
| Dual Wield Specialization | 4 | 5 | Cambiado respecto a Classic Era | Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%. |
| Raging Blows | 4 | 1 | Nuevo en Forever | Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2. |
| Enrage | 4 | 5 | Cambiado respecto a Classic Era | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| Improved Execute | 4 | 2 | Cambiado respecto a Classic Era | Reduces the Rage cost of your Execute ability by 5. |
| Precision | 5 | 3 | Nuevo en Forever | Improves your chance to hit by 3%. |
| Death Wish | 5 | 1 | Cambiado respecto a Classic Era | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| Improved Intercept | 5 | 2 | Igual que en Classic Era | Reduces the cooldown of your Intercept ability by 10 sec. |
| Improved Berserker Rage | 6 | 2 | Cambiado respecto a Classic Era | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. |
| Flurry | 6 | 5 | Cambiado respecto a Classic Era | Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike. |
| Bloodthirst | 7 | 1 | Cambiado respecto a Classic Era | Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
| Talento | Fila | Rangos | Comparado con Classic Era | Efecto a rango completo |
|---|---|---|---|---|
| Shield Specialization | 1 | 5 | Cambiado respecto a Classic Era | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. |
| Anticipation | 1 | 5 | Cambiado respecto a Classic Era | Increases your Defense Skill by 20. |
| Improved Bloodrage | 2 | 2 | Cambiado respecto a Classic Era | Increases all the Rage generated by your Bloodrage ability by 50%. |
| Toughness | 2 | 5 | Igual que en Classic Era | Increases your Armor value from items by 10%. |
| Improved Thunder Clap | 2 | 3 | Cambiado respecto a Classic Era | Reduces the Rage cost of your Thunder Clap ability by 6. |
| Last Stand | 3 | 1 | Cambiado respecto a Classic Era | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
| Master of Defense | 3 | 2 | Nuevo en Forever | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. |
| Improved Revenge | 3 | 3 | Cambiado respecto a Classic Era | Increases damage dealt by your Revenge ability by 60%. |
| Defiance | 3 | 3 | Nuevo en Forever | Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. |
| Improved Sunder Armor | 4 | 3 | Cambiado respecto a Classic Era | Reduces the Rage cost of your Sunder Armor ability by 3. |
| Improved Disarm | 4 | 3 | Cambiado respecto a Classic Era | Reduces the cooldown of your Disarm ability by 20 secs. |
| Vanguard | 4 | 1 | Nuevo en Forever | Your Charge ability is now usable while in Defensive Stance. |
| Improved Shield Wall | 5 | 2 | Cambiado respecto a Classic Era | Reduces the cooldown of your Shield Wall ability by 11 min. |
| Concussion Blow | 5 | 1 | Cambiado respecto a Classic Era | Stuns the target for 5 sec. |
| Improved Shield Bash | 5 | 2 | Igual que en Classic Era | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. |
| Bastion | 5 | 5 | Cambiado respecto a Classic Era | Increases all damage you deal by 10% while a shield is equipped. |
| Focused Rage | 6 | 3 | Nuevo en Forever | Reduces the Rage cost of your offensive abilities by 3. |
| Shield Slam | 7 | 1 | Cambiado respecto a Classic Era | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
