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Scope

Paladin in WoW Forever

Overview

Tank · Healer · Damage · Mana

Paladins do battle to protect the world from the forces of shadow. Powerful warriors in their own right, they can also call upon the Light to heal wounds, create shields of force, and incinerate evil creatures.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
HumanDwarfUndead

Every race and its racial abilities

Talent trees

What changed from Classic Era

Every Paladin talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Improved Holy Strike

    Holy, tier 1 · 2 ranksNew

    Reduces the cooldown of your Holy Strike ability by 1 sec.

  • Voice of Truth

    Holy, tier 3 · 1 rankNew

    Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

  • Reverence

    Holy, tier 3 · 3 ranksNew

    Allows 10% of your Mana regeneration to continue while casting.

  • Purifying Power

    Holy, tier 3 · 2 ranksNew

    Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

  • Infusion of Light

    Holy, tier 4 · 2 ranksNew

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

  • Divine Precision

    Holy, tier 5 · 3 ranksNew

    Improves your chance to hit with Holy spells by 6%.

  • Holy Shock

    Holy, tier 5 · 1 rankNew

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

  • Consecrated Ground

    Holy, tier 5 · 2 ranksNew

    Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

  • Light's Vigil

    Holy, tier 7 · 1 rankNew

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

  • Improved Seal of Fury

    Protection, tier 3 · 1 rankNew

    When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Shield Specialization

    Protection, tier 3 · 3 ranksNew

    Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every $proccooldown sec.

    The client leaves $proccooldown unfinished here: the sentence needs a character's own stats to complete it.

  • Sacred Duty

    Protection, tier 3 · 2 ranksNew

    Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

  • Swift Judgement

    Protection, tier 4 · 1 rankNew

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

  • Templar's Bulwark

    Protection, tier 5 · 1 rankNew

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Iron Creed

    Protection, tier 6 · 5 ranksNew

    Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

  • Holy Conduit

    Retribution, tier 2 · 2 ranksNew

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

  • Sanctified Judgement

    Retribution, tier 3 · 3 ranksNew

    Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

  • Sacred Arbiter

    Retribution, tier 4 · 1 rankNew

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • Crusade

    Retribution, tier 4 · 2 ranksNew

    Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.

  • Champion of the Light

    Retribution, tier 6 · 3 ranksNew

    Increases your spell damage and healing by up to 33% of your Intellect.

  • Instrument of Law

    Retribution, tier 6 · 2 ranksNew

    Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

  • Twist of Light

    Retribution, tier 7 · 1 rankNew

    When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Abilities

  • Holy Strike

    Retribution · rank 1 at level 6New

    An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.

  • Seal of Fury

    Protection · rank 1 at level 10New

    Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 32 to 35 Holy damage to an enemy and taunts the target to attack you for 4 sec.

  • Light's Vigil

    Holy · rank 2 at level 50New

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 486 to 515, or enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Paladin ability, rank by rank

Known from the start

  • Holy Light

    Heals a friendly target for 39 to 47.

  • Seal of Righteousness

    Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 1.24 to 4.32 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.