Paladin talents
Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722
- Points left
- 51
- Split
- 0/0/0
- Paladin
- No points spent
Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.
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Holy
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Protection
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Retribution
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Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.
- New in Forever
- Changed from Classic Era
- Can take a point
- Full rank
- Locked
- 22 new and 22 changed in this class
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On a touch screen, tap to add a point and press and hold to remove one. The Add and Remove buttons under each tree do the same.
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Levelling order
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All Paladin talents
Every talent in the three trees, with its effect at full rank for level 60.
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Improved Holy Strike | 1 | 2 | New in Forever | Reduces the cooldown of your Holy Strike ability by 2 sec. |
| Divine Strength | 1 | 5 | Same as Classic Era | Increases your Strength by 10%. |
| Divine Intellect | 1 | 5 | Same as Classic Era | Increases your total Intellect by 10%. |
| Healing Light | 2 | 3 | Changed from Classic Era | Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%. |
| Spiritual Focus | 2 | 2 | Changed from Classic Era | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage. |
| Improved Seals | 2 | 3 | Changed from Classic Era | Increases the damage done by your Seals and Judgements by 15%. |
| Unyielding Faith | 2 | 2 | Changed from Classic Era | Reduces the duration of Fear and Disorient effects on you by 30%. |
| Voice of Truth | 3 | 1 | New in Forever | Grants you immunity to Silence and Interrupt effects. Lasts 6 sec. |
| Reverence | 3 | 3 | New in Forever | Allows 30% of your Mana regeneration to continue while casting. |
| Purifying Power | 3 | 2 | New in Forever | Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%. |
| Infusion of Light | 4 | 2 | New in Forever | Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec. |
| Illumination | 4 | 5 | Changed from Classic Era | After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell. |
| Divine Favor | 4 | 1 | Same as Classic Era | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
| Divine Precision | 5 | 3 | New in Forever | Improves your chance to hit with Holy spells by 18%. |
| Holy Shock | 5 | 1 | New in Forever | Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. |
| Consecrated Ground | 5 | 2 | New in Forever | Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
| Holy Power | 6 | 5 | Changed from Classic Era | Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%. |
| Light's Vigil | 7 | 1 | New in Forever | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Toughness | 1 | 5 | Same as Classic Era | Increases your armor value from items by 10%. |
| Redoubt | 1 | 5 | Changed from Classic Era | Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. |
| Precision | 2 | 3 | Changed from Classic Era | Improves your chance to hit by 3%. |
| Guardian's Favor | 2 | 2 | Changed from Classic Era | Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec. |
| Anticipation | 2 | 5 | Changed from Classic Era | Increases your Defense Skill by 20. |
| Improved Seal of Fury | 3 | 1 | New in Forever | When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. |
| Improved Righteous Fury | 3 | 3 | Changed from Classic Era | While Righteous Fury is active, all damage taken is reduced by 6%. |
| Shield Specialization | 3 | 3 | New in Forever | Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every $proccooldown sec. |
| Sacred Duty | 3 | 2 | New in Forever | Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec. |
| Swift Judgement | 4 | 1 | New in Forever | Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. |
| One-Handed Weapon Specialization | 4 | 3 | Changed from Classic Era | Increases the damage you deal with one-handed melee weapons by 10%. |
| Improved Hammer of Justice | 4 | 3 | Same as Classic Era | Decreases the cooldown of your Hammer of Justice spell by 15 sec. |
| Templar's Bulwark | 5 | 1 | New in Forever | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. |
| Reckoning | 5 | 5 | Changed from Classic Era | Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. |
| Iron Creed | 6 | 5 | New in Forever | Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec. |
| Holy Shield | 7 | 1 | Changed from Classic Era | Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Deflection | 1 | 5 | Same as Classic Era | Increases your Parry chance by 5%. |
| Benediction | 1 | 5 | Changed from Classic Era | Reduces the Mana cost of all instant cast spells and abilities by 10%. |
| Improved Judgement | 2 | 2 | Changed from Classic Era | Decreases the cooldown of your Judgement ability by 2 sec. |
| Holy Conduit | 2 | 2 | New in Forever | Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%. |
| Conviction | 2 | 5 | Changed from Classic Era | Improves your chance to get a critical strike with melee attacks by 5%. |
| Vindication | 3 | 3 | Changed from Classic Era | Gives your damaging melee attacks a chance to reduce the target's Attack Power by 201, and increase your Attack Power by 3% for 30 sec. |
| Sanctified Judgement | 3 | 3 | New in Forever | Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal. |
| Seal of Command | 3 | 1 | Same as Classic Era | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 67.98 Holy damage, 136 to 148 if the target is stunned or incapacitated. |
| Pursuit of Justice | 3 | 2 | Changed from Classic Era | Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects. |
| Eye for an Eye | 4 | 2 | Changed from Classic Era | All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. |
| Sacred Arbiter | 4 | 1 | New in Forever | Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target. |
| Crusade | 4 | 2 | New in Forever | Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets. |
| Two-Handed Weapon Specialization | 5 | 3 | Changed from Classic Era | Increases the damage you deal with two-handed melee weapons by 9%. |
| Vengeance | 5 | 3 | Changed from Classic Era | Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times. |
| Repentance | 5 | 1 | Same as Classic Era | Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. |
| Champion of the Light | 6 | 3 | New in Forever | Increases your spell damage and healing by up to 100% of your Intellect. |
| Instrument of Law | 6 | 2 | New in Forever | Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active. |
| Twist of Light | 7 | 1 | New in Forever | When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo. |
