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Paladin talents

Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722

Build summary
Points left
51
Split
0/0/0
Paladin
No points spent
60

Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.

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Holy

0 points in Holy

Select a talent to see what each rank does.

Protection

0 points in Protection

Select a talent to see what each rank does.

Retribution

0 points in Retribution

Select a talent to see what each rank does.

Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.

  • New in Forever
  • Changed from Classic Era
  • Can take a point
  • Full rank
  • Locked
  • 22 new and 22 changed in this class

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All Paladin talents

Every talent in the three trees, with its effect at full rank for level 60.

Holy talents
TalentRowRanksCompared with Classic EraEffect at full rank
Improved Holy Strike12New in ForeverReduces the cooldown of your Holy Strike ability by 2 sec.
Divine Strength15Same as Classic EraIncreases your Strength by 10%.
Divine Intellect15Same as Classic EraIncreases your total Intellect by 10%.
Healing Light23Changed from Classic EraIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Spiritual Focus22Changed from Classic EraGives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Improved Seals23Changed from Classic EraIncreases the damage done by your Seals and Judgements by 15%.
Unyielding Faith22Changed from Classic EraReduces the duration of Fear and Disorient effects on you by 30%.
Voice of Truth31New in ForeverGrants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Reverence33New in ForeverAllows 30% of your Mana regeneration to continue while casting.
Purifying Power32New in ForeverReduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of Light42New in ForeverYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Illumination45Changed from Classic EraAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor41Same as Classic EraWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision53New in ForeverImproves your chance to hit with Holy spells by 18%.
Holy Shock51New in ForeverBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Consecrated Ground52New in ForeverGives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Power65Changed from Classic EraIncreases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.
Light's Vigil71New in ForeverApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Protection talents
TalentRowRanksCompared with Classic EraEffect at full rank
Toughness15Same as Classic EraIncreases your armor value from items by 10%.
Redoubt15Changed from Classic EraDamaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision23Changed from Classic EraImproves your chance to hit by 3%.
Guardian's Favor22Changed from Classic EraReduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Anticipation25Changed from Classic EraIncreases your Defense Skill by 20.
Improved Seal of Fury31New in ForeverWhen Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Fury33Changed from Classic EraWhile Righteous Fury is active, all damage taken is reduced by 6%.
Shield Specialization33New in ForeverIncreases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every $proccooldown sec.
Sacred Duty32New in ForeverIncreases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgement41New in ForeverFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization43Changed from Classic EraIncreases the damage you deal with one-handed melee weapons by 10%.
Improved Hammer of Justice43Same as Classic EraDecreases the cooldown of your Hammer of Justice spell by 15 sec.
Templar's Bulwark51New in ForeverWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning55Changed from Classic EraGives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Iron Creed65New in ForeverIncreases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy Shield71Changed from Classic EraIncreases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Retribution talents
TalentRowRanksCompared with Classic EraEffect at full rank
Deflection15Same as Classic EraIncreases your Parry chance by 5%.
Benediction15Changed from Classic EraReduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement22Changed from Classic EraDecreases the cooldown of your Judgement ability by 2 sec.
Holy Conduit22New in ForeverReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Conviction25Changed from Classic EraImproves your chance to get a critical strike with melee attacks by 5%.
Vindication33Changed from Classic EraGives your damaging melee attacks a chance to reduce the target's Attack Power by 201, and increase your Attack Power by 3% for 30 sec.
Sanctified Judgement33New in ForeverGives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Seal of Command31Same as Classic EraGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 67.98 Holy damage, 136 to 148 if the target is stunned or incapacitated.
Pursuit of Justice32Changed from Classic EraIncreases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye42Changed from Classic EraAll critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter41New in ForeverIncreases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Crusade42New in ForeverIncreases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
Two-Handed Weapon Specialization53Changed from Classic EraIncreases the damage you deal with two-handed melee weapons by 9%.
Vengeance53Changed from Classic EraIncreases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.
Repentance51Same as Classic EraPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light63New in ForeverIncreases your spell damage and healing by up to 100% of your Intellect.
Instrument of Law62New in ForeverReduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of Light71New in ForeverWhen you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.