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Scope

Priest in WoW Forever

Overview

Healer · Damage · Mana

Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.

Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.

Playable races
HumanDwarfNight ElfUndeadGnomeTroll

Every race and its racial abilities

Talent trees

  • Discipline

    18 talents — 7 new, 10 changed

  • Holy

    17 talents — 3 new, 10 changed

  • Shadow

    18 talents — 4 new, 10 changed

What changed from Classic Era

Every Priest talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.

Show

Every number below is quoted at level 60.

Talents

  • Power in Light

    Discipline, tier 1 · 5 ranksNew

    Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

  • Twin Disciplines

    Discipline, tier 1 · 5 ranksNew

    Increases the damage and healing of your instant cast spells by 1%.

  • Holy Precision

    Discipline, tier 2 · 3 ranksNew

    Improves your chance to hit with Holy spells by 6%.

  • Soul Warding

    Discipline, tier 4 · 1 rankNew

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Penance

    Discipline, tier 5 · 1 rankNew

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  • Renewed Hope

    Discipline, tier 5 · 5 ranksNew

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

  • Divine Aegis

    Discipline, tier 6 · 3 ranksNew

    Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

  • Binding Heal

    Holy, tier 4 · 1 rankNew

    Heals a friendly target and the caster for 235 to 286. Low threat.

  • Litany of Light

    Holy, tier 5 · 2 ranksNew

    When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

  • Prayer of Mending

    Holy, tier 7 · 1 rankNew

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    The client leaves ${($m1+($bh*$bc))*$<mult>} unfinished here: the sentence needs a character's own stats to complete it.

  • Blackout

    Shadow, tier 1 · 5 ranksNew

    Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

  • Improved Mind Flay

    Shadow, tier 3 · 2 ranksNew

    Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

  • Devouring Contagion

    Shadow, tier 5 · 2 ranksNew

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

  • Early Demise

    Shadow, tier 6 · 2 ranksNew

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Abilities

  • Confounding Flash

    Discipline · rank 1 at level 10New

    Confuses up to $i enemies within 8 yds for 3 sec. Any damage taken will break the effect.

    The client leaves $i unfinished here: the sentence needs a character's own stats to complete it.

  • Divine Grace

    Holy · rank 1 at level 10New

    Instantly heals a friendly target below 50% Health for 144 to 183 and removes Weakened Soul from that target. Cannot be cast on self.

  • Chastise

    Holy · rank 1 at level 20New

    Chastise the target, causing 43 to 49 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat

  • Contingency Plan

    Discipline · rank 1 at level 20New

    Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277463s2 damage and begin healing for $1277456o2 Health over 15 sec. A target may be affected by only one Contingency Plan.

    The client leaves $1277463s2, $1277456o2 unfinished here: the sentence needs a character's own stats to complete it.

  • Dark Sacrifice

    Shadow Magic · rank 1 at level 20New

    Cannibalize 440 of your own Health over 15 sec to gain 440 Mana.

  • Binding Heal

    Holy · rank 2 at level 32New

    Heals a friendly target and the caster for 295 to 354. Low threat.

  • Penance

    Discipline · rank 2 at level 40New

    Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.

  • Prayer of Mending

    Holy · rank 2 at level 50New

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    The client leaves ${($m1+($bh*$bc))*$<mult>} unfinished here: the sentence needs a character's own stats to complete it.

Top of the ability ladder

The last ranks this class trains, highest level first.

Every Priest ability, rank by rank

Known from the start

  • Lesser Heal

    Heal your target for 46 to 56.

  • Smite

    Smite an enemy for 13 to 17 Holy damage.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Prayer of Mending

    Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.