Priest talents
Beta build 1.60.1.69913, compared with Classic Era 1.15.9.69722
- Points left
- 51
- Split
- 0/0/0
- Priest
- No points spent
Level 60 has 51 talent points. Tooltip numbers are shown for level 60. 20 and 30 are the beta level caps, and 60 is the cap at launch.
Sign in to use your own characters here.
Discipline
Select a talent to see what each rank does.
Holy
Select a talent to see what each rank does.
Shadow
Select a talent to see what each rank does.
Tap a talent to add a point. Press and hold to remove one, or use the buttons under the tree.
- New in Forever
- Changed from Classic Era
- Can take a point
- Full rank
- Locked
- 14 new and 30 changed in this class
Click a talent to add a point. Right-click or Shift+click to remove one.
With a keyboard, the arrow keys move between talents, Home and End jump along a row, Enter or Space adds a point and Backspace removes one.
On a touch screen, tap to add a point and press and hold to remove one. The Add and Remove buttons under each tree do the same.
Share this build
Save this build
Levelling order
Spend a point and the order you chose appears here, one line per level.
Your Priest builds
Reading your saved builds
All Priest talents
Every talent in the three trees, with its effect at full rank for level 60.
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Power in Light | 1 | 5 | New in Forever | Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire. |
| Wand Specialization | 1 | 2 | Changed from Classic Era | Increases your damage with Wands by 25%. |
| Twin Disciplines | 1 | 5 | New in Forever | Increases the damage and healing of your instant cast spells by 5%. |
| Silent Resolve | 2 | 3 | Changed from Classic Era | Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. |
| Holy Precision | 2 | 3 | New in Forever | Improves your chance to hit with Holy spells by 18%. |
| Improved Power Word: Shield | 2 | 3 | Changed from Classic Era | Increases the damage absorbed by your Power Word: Shield by 20%. |
| Martyrdom | 2 | 2 | Changed from Classic Era | Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. |
| Mental Agility | 3 | 3 | Changed from Classic Era | Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. |
| Inner Focus | 3 | 1 | Same as Classic Era | When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. |
| Meditation | 3 | 3 | Changed from Classic Era | Allows 50% of your Mana regeneration to continue while casting. |
| Improved Inner Fire | 4 | 3 | Changed from Classic Era | Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. |
| Mental Strength | 4 | 5 | Changed from Classic Era | Increases your total Intellect by 15%. |
| Soul Warding | 4 | 1 | New in Forever | Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. |
| Improved Mana Burn | 4 | 2 | Changed from Classic Era | Reduces the casting time of your Mana Burn spell by 1 sec. |
| Penance | 5 | 1 | New in Forever | Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec. |
| Renewed Hope | 5 | 5 | New in Forever | Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. |
| Divine Aegis | 6 | 3 | New in Forever | Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec. |
| Power Infusion | 7 | 1 | Changed from Classic Era | Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Twilight Focus | 1 | 3 | Changed from Classic Era | Gives you a 70% chance to avoid interruption caused by damage while casting any spell. |
| Improved Renew | 1 | 3 | Same as Classic Era | Increases the amount healed by your Renew spell by 15%. |
| Holy Specialization | 1 | 5 | Same as Classic Era | Increases the critical effect chance of your Holy spells by 5%. |
| Spell Warding | 2 | 5 | Same as Classic Era | Reduces all spell damage taken by 10%. |
| Divine Fury | 2 | 5 | Changed from Classic Era | Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec. |
| Holy Nova | 3 | 1 | Changed from Classic Era | Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat. |
| Blessed Recovery | 3 | 3 | Changed from Classic Era | After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. |
| Inspiration | 3 | 3 | Changed from Classic Era | Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. |
| Holy Reach | 4 | 2 | Same as Classic Era | Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. |
| Improved Healing | 4 | 3 | Changed from Classic Era | Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%. |
| Searing Light | 4 | 2 | Changed from Classic Era | Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. |
| Binding Heal | 4 | 1 | New in Forever | Heals a friendly target and the caster for 235 to 286. Low threat. |
| Litany of Light | 5 | 2 | New in Forever | When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell. |
| Spirit of Redemption | 5 | 1 | Changed from Classic Era | Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. |
| Spiritual Guidance | 5 | 5 | Changed from Classic Era | Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. |
| Spiritual Healing | 6 | 3 | Changed from Classic Era | Increases the amount healed by your spells by 10%. |
| Prayer of Mending | 7 | 1 | New in Forever | Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. |
| Talent | Row | Ranks | Compared with Classic Era | Effect at full rank |
|---|---|---|---|---|
| Shadow Focus | 1 | 5 | Changed from Classic Era | Improves your chance to hit with Shadow spells by 5%. |
| Blackout | 1 | 5 | New in Forever | Gives your Shadow damage spells a 10% chance to stun the target for 3 sec. |
| Spirit Tap | 1 | 5 | Changed from Classic Era | Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. |
| Shadow Affinity | 2 | 3 | Changed from Classic Era | Reduces the threat generated by your Shadow spells by 30%. |
| Improved Shadow Word: Pain | 2 | 2 | Same as Classic Era | Increases the duration of your Shadow Word: Pain spell by 6 sec. |
| Shadow Reach | 2 | 2 | Changed from Classic Era | Increases the range of your offensive Shadow spells by 20%. |
| Improved Mind Blast | 3 | 5 | Same as Classic Era | Reduces the cooldown of your Mind Blast spell by 2.5 sec. |
| Improved Psychic Scream | 3 | 2 | Same as Classic Era | Reduces the cooldown of your Psychic Scream spell by 4 sec. |
| Mind Flay | 3 | 1 | Changed from Classic Era | Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. |
| Improved Mind Flay | 3 | 2 | New in Forever | Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%. |
| Improved Fade | 4 | 2 | Same as Classic Era | Decreases the cooldown of your Fade ability by 6 sec. |
| Vampiric Embrace | 4 | 1 | Changed from Classic Era | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. |
| Shadow Weaving | 4 | 3 | Changed from Classic Era | Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. |
| Silence | 5 | 1 | Changed from Classic Era | Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. |
| Devouring Contagion | 5 | 2 | New in Forever | Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration. |
| Early Demise | 6 | 2 | New in Forever | Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%. |
| Darkness | 6 | 5 | Changed from Classic Era | Increases your Shadow damage done by 10%. |
| Shadowform | 7 | 1 | Changed from Classic Era | Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. |
