Warrior in WoW Forever
Overview
Tank · Damage · Rage
Warriors train constantly and strive for perfection in armed combat. Though they come from all walks of life, they are united by their singular commitment to engage in glorious battle. Many warriors serve as mercenary soldiers, while others become adventurers and danger-seeking fortune hunters. A typical warrior is strong, tough, and exceptionally violent.
Beta build 1.60.1.69913, compared against Classic Era 1.15.9.69722. Read from the client on September 22, 2026.
- Playable races
- HumanOrcDwarfNight ElfUndeadTaurenGnomeTrollHigh Order SkyborneWindshaper Skyborne
Talent trees
Arms
17 talents — 3 new, 9 changed
Fury
18 talents — 4 new, 13 changed
Protection
18 talents — 4 new, 12 changed
What changed from Classic Era
Every Warrior talent and ability the beta altered or added, with the Classic Era wording beside it. Numbers that moved are marked inside the sentence.
Every number below is quoted at level 60.
Talents
Improved Heroic Strike
Arms, tier 1 · 3 ranksChangedIn ForeverReduces the cost of your Heroic Strike ability by 1 Rage.
In Classic EraReduces the cost of your Heroic Strike ability by 1 rage point.
Improved Rend
Arms, tier 1 · 3 ranksChangedIn ForeverIncreases the Bleed damage done by your Rend ability by 12%.
In Classic EraIncreases the bleed damage done by your Rend ability by 15%.
Improved Charge
Arms, tier 2 · 2 ranksChangedIn ForeverIncreases the Rage generated by your Charge ability by 3.
In Classic EraIncreases the amount of rage generated by your Charge ability by 3.
Improved Tactical Mastery
Arms, tier 2 · 5 ranksChangedIn ForeverTactical Mastery lets you retain up to an additional 3 Rage when you change stances.
In Classic EraYou retain up to 5 of your rage points when you change stances.
Anger Management
Arms, tier 3 · 1 rankChangedIn ForeverGenerates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
In Classic EraIncreases the time required for your rage to decay while out of combat by 30%.
Deep Wounds
Arms, tier 3 · 3 ranksChangedIn ForeverYour critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
In Classic EraYour critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Two-Handed Weapon Specialization
Arms, tier 4 · 3 ranksChangedIn ForeverIncreases the damage you deal with two-handed melee weapons by 1%.
In Classic EraRank 4: Increases the damage you deal with two-handed melee weapons by 4%.
Impale
Arms, tier 4 · 2 ranksChangedIn ForeverIncreases the critical strike damage bonus of your abilities by 10%.
In Classic EraIncreases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Improved Slam
Arms, tier 6 · 2 ranksChangedIn ForeverReduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
In Classic EraDecreases the casting time of your Slam ability by 0.1 sec.
Booming Voice
Fury, tier 1 · 5 ranksChangedIn ForeverIncreases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
In Classic EraIncreases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Cruelty
Fury, tier 1 · 5 ranksChangedIn ForeverImproves your chance to get a critical strike with melee attacks by 1%.
In Classic EraIncreases your chance to get a critical strike with melee weapons by 1%.
Unbridled Wrath
Fury, tier 2 · 5 ranksChangedIn ForeverGives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
In Classic EraGives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Improved Cleave
Fury, tier 3 · 3 ranksChangedIn ForeverReduces the Rage cost of your Cleave ability by 1.
In Classic EraIncreases the bonus damage done by your Cleave ability by 40%.
Piercing Howl
Fury, tier 3 · 1 rankChangedIn ForeverCauses all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
In Classic EraCauses all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Blood Craze
Fury, tier 3 · 3 ranksChangedIn ForeverRegenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
In Classic EraRegenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Dual Wield Specialization
Fury, tier 4 · 5 ranksChangedIn ForeverIncreases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
In Classic EraIncreases the damage done by your offhand weapon by 5%.
Enrage
Fury, tier 4 · 5 ranksChangedIn ForeverGives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
In Classic EraGives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Improved Execute
Fury, tier 4 · 2 ranksChangedReduces the Rage cost of your Execute ability by .
Death Wish
Fury, tier 5 · 1 rankChangedIn ForeverWhen activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
In Classic EraWhen activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Improved Berserker Rage
Fury, tier 6 · 2 ranksChangedIn ForeverYour Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
In Classic EraThe Berserker Rage ability will generate 5 rage when used.
Flurry
Fury, tier 6 · 5 ranksChangedIn ForeverIncreases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
In Classic EraIncreases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Bloodthirst
Fury, tier 7 · 1 rankChangedIn ForeverInstantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
In Classic EraInstantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Shield Specialization
Protection, tier 1 · 5 ranksChangedIn ForeverIncreases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
In Classic EraIncreases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Anticipation
Protection, tier 1 · 5 ranksChangedIn ForeverIncreases your Defense Skill by 4.
In Classic EraIncreases your Defense skill by 2.
Improved Bloodrage
Protection, tier 2 · 2 ranksChangedIn ForeverIncreases all the Rage generated by your Bloodrage ability by 25%.
In Classic EraIncreases the instant Rage generated by your Bloodrage ability by 2.
Improved Thunder Clap
Protection, tier 2 · 3 ranksChangedIn ForeverReduces the Rage cost of your Thunder Clap ability by 2.
In Classic EraReduces the cost of your Thunder Clap ability by 1 rage point.
Last Stand
Protection, tier 3 · 1 rankChangedIn ForeverWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
In Classic EraWhen activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Improved Revenge
Protection, tier 3 · 3 ranksChangedIn ForeverIncreases damage dealt by your Revenge ability by 20%.
In Classic EraGives your Revenge ability a 15% chance to stun the target for 3 sec.
Improved Sunder Armor
Protection, tier 4 · 3 ranksChangedIn ForeverReduces the Rage cost of your Sunder Armor ability by 1.
In Classic EraReduces the cost of your Sunder Armor ability by 1 rage point.
Improved Disarm
Protection, tier 4 · 3 ranksChangedIn ForeverReduces the cooldown of your Disarm ability by 7 secs.
In Classic EraIncreases the duration of your Disarm ability by 1 secs.
Improved Shield Wall
Protection, tier 5 · 2 ranksChangedIn ForeverReduces the cooldown of your Shield Wall ability by 5.5 min.
In Classic EraIncreases the effect duration of your Shield Wall ability by 3 secs.
Concussion Blow
Protection, tier 5 · 1 rankChangedIn ForeverStuns the target for 5 sec.
In Classic EraStuns the opponent for 5 sec.
Bastion
Protection, tier 5 · 5 ranksChangedIn ForeverIncreases all damage you deal by 2% while a shield is equipped.
In Classic EraIncreases the damage you deal with One-Handed Melee weapons by 2%.
Shield Slam
Protection, tier 7 · 1 rankChangedIn ForeverSlam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
In Classic EraSlam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Abilities
The warrior shouts, increasing the melee attack power of all party members within 20 yards by . Lasts min.
- In Forever
Blasts nearby enemies, increasing the time between their attacks by 20% for 10 sec and doing 10 damage to them. Will affect up to $i targets.
In Classic EraBlasts nearby enemies increasing the time between their attacks by 10% for 10 sec and doing 10 damage to them. Will affect up to $i targets.
The client leaves $i unfinished here: the sentence needs a character's own stats to complete it.
- In Forever
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
In Classic EraA defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.
- In Forever
Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%.
In Classic EraDecreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases threat generated by 30%.
Reduces the melee attack power of all enemies within 10 yards by for sec.
Instantly counterattack an enemy for to damage and a high amount of threat. Revenge must follow a block, dodge or parry.
- In Forever
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
In Classic EraIncreases chance to block by 75% for 5 sec, but will only block 1 attack.
- In Forever
A sweeping attack that does your weapon damage plus 5 to the target and a second nearby enemy.
In Classic EraA sweeping attack that does your weapon damage plus 5 to the target and his nearest ally.
Slams the opponent, causing weapon damage plus 16.
- In Forever
Instantly attack the target causing ${1+$AP*$m3/100} damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
In Classic EraInstantly attack the target causing ${1+$AP*$m3/100} damage and healing you for 30% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor.
The client leaves ${1+$AP*$m3/100} unfinished here: the sentence needs a character's own stats to complete it.
- In Forever
Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
In Classic EraForces all nearby enemies to focus attacks on you for 6 sec.
- In Forever
Reduces the damage taken from all attacks by 60% for 12 sec.
In Classic EraReduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
- In Forever
An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
In Classic EraAn aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%.
- In Forever
Increases crit chance by 3%. Increases all damage taken by 10%.
In Classic EraIncreases crit chance by 3%. Increases all damage taken by 10%. Decreases threat generated by 20%.
- In Forever
Instantly attack the target causing damage equal to 35% of your Attack Power plus 37 and increasing your movement speed by 10% for 10 sec.
In Classic EraInstantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 13 health. This effect lasts 8 sec.
- In Forever
Slam the target with your shield, causing 494 to 516 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
In Classic EraSlam the target with your shield, causing 264 to 276 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
- In Forever
The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
In Classic EraThe warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Top of the ability ladder
The last ranks this class trains, highest level first.
- Rank 7 at level 60
- Rank 4 at level 60
- Rank 5 at level 60
- Rank 9 at level 60
- Rank 4 at level 60
- Rank 4 at level 60
- Rank 7 at level 60
- Rank 6 at level 60
Known from the start
Battle Stance
A balanced combat stance.
Heroic Strike
A strong attack that increases melee damage by 11 and causes a high amount of threat.
