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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

917 items

Showing 101–150 of 917 items

Subclass
Chunk of Boar Meat common qualityCooking5Cooking
Chunk o' Mammoth common qualityCooking70Cooking
Cinderbloom common qualityHerb81Herb
Clam Meat common qualityCooking14Cooking
Clefthoof Meat common qualityCooking60Cooking
Coal common qualityMetal & Stone30Metal & Stone
Coarse Blasting Powder common qualityParts15Parts
Coarse Dynamite common qualityExplosives20Explosives
Coarse Grinding Stone common qualityMetal & Stone20Metal & Stone
Coarse Stone common qualityMetal & Stone15Metal & Stone
Coarse Thread common qualityCloth5Cloth
Cobalt Bar common qualityMetal & Stone72Metal & Stone
Cobalt Frag Bomb common qualityExplosives71Explosives
Cobalt Ore common qualityMetal & Stone72Metal & Stone
Cobra Scales common qualityLeather60Leather
Cocoa Beans common qualityOther81Other
Common Parchment poor qualityOther40Other
Compact Harvest Reaper Kit common qualityDevices35Devices
Copper Bar common qualityMetal & Stone10Metal & Stone
Copper Ore common qualityMetal & Stone10Metal & Stone
Copper Rod common qualityEnchanting5Enchanting
Core Leather common qualityLeather60Leather
Core of Earth common qualityElemental45Elemental
Coyote Meat common qualityCooking10Cooking
Cracked Vial poor qualityOther25Other
Crag Boar Rib common qualityCooking5Cooking
Crashin' Thrashin' Robot uncommon qualityDevices60Devices
Crawler Claw common qualityCooking13Cooking
Crawler Meat common qualityCooking13Cooking
Crescent-Tail Skullfish common qualityCooking65Cooking
Crocolisk Meat common qualityCooking14Cooking
Crocolisk Tail common qualityCooking81Cooking
Crude Scope common qualityDevices12Devices
Crunchy Spider Leg common qualityCooking15Cooking
Crusader Orb rare qualityOther80Other
Crystal Infused Leather common qualityLeather60Leather
Crystallized Air common qualityElemental75Elemental
Crystallized Earth common qualityElemental75Elemental
Crystallized Fire common qualityElemental75Elemental
Crystallized Life common qualityElemental75Elemental
Crystallized Shadow common qualityElemental75Elemental
Crystallized Water common qualityElemental75Elemental
Crystal Vial common qualityOther1Other
Cured Heavy Hide common qualityLeather30Leather
Cured Light Hide common qualityLeather10Leather
Cured Medium Hide common qualityLeather20Leather
Cured Rugged Hide common qualityLeather50Leather
Cured Thick Hide common qualityLeather40Leather
Darkclaw Lobster common qualityCooking55Cooking
Darkflame Ink uncommon qualityParts60Parts

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Mists of Pandaria Classic: TSM, daily