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Armor

Armor protects every character from the moment they leave the starting zone. The auction house carries cloth, leather, mail, and plate gear across every level bracket, plus shields, rings, trinkets, cloaks, and the rest of the accessory slots.

Items in Armor

3,691 items

Showing 451–500 of 3,691 items

Subclass
Bristlebark Buckler uncommon qualityShield25Shield
Bristlebark Cape uncommon qualityCloth21Cloth
Bristlebark Gloves uncommon qualityLeather24Leather
Brocade Belt poor qualityCloth21Cloth
Brocade Bracers poor qualityCloth22Cloth
Brocade Cloak poor qualityCloth24Cloth
Brocade Gloves poor qualityCloth25Cloth
Brocade Pants poor qualityCloth21Cloth
Brocade Shoes poor qualityCloth23Cloth
Brocade Shoulderpads poor qualityCloth22Cloth
Brocade Vest poor qualityCloth23Cloth
Brood Mother Carapace uncommon qualityLeather10Leather
Brown Linen Pants common qualityCloth10Cloth
Brown Linen Robe uncommon qualityCloth10Cloth
Brown Linen Shirt common qualityMiscellaneous7Miscellaneous
Brown Linen Vest common qualityCloth8Cloth
Brutish Armguards uncommon qualityPlate44Plate
Brutish Belt uncommon qualityPlate44Plate
Brutish Boots uncommon qualityPlate46Plate
Brutish Breastplate uncommon qualityPlate50Plate
Brutish Gauntlets uncommon qualityPlate45Plate
Brutish Helmet uncommon qualityPlate48Plate
Brutish Legguards uncommon qualityPlate48Plate
Brutish Shield uncommon qualityShield50Shield
Brutish Shoulders uncommon qualityPlate45Plate
Buccaneer's Boots uncommon qualityCloth19Cloth
Buccaneer's Bracers uncommon qualityCloth19Cloth
Buccaneer's Cape uncommon qualityCloth19Cloth
Buccaneer's Cord uncommon qualityCloth20Cloth
Buccaneer's Gloves uncommon qualityCloth20Cloth
Buccaneer's Mantle common qualityCloth22Cloth
Buccaneer's Orb uncommon qualityMiscellaneous23Miscellaneous
Buccaneer's Pants uncommon qualityCloth22Cloth
Buccaneer's Robes uncommon qualityCloth23Cloth
Buccaneer's Vest uncommon qualityCloth23Cloth
Buckskin Cape uncommon qualityCloth15Cloth
Burnished Boots uncommon qualityMail21Mail
Burnished Bracers uncommon qualityMail19Mail
Burnished Cloak uncommon qualityCloth18Cloth
Burnished Girdle uncommon qualityMail20Mail
Burnished Gloves uncommon qualityMail20Mail
Burnished Leggings uncommon qualityMail21Mail
Burnished Pauldrons common qualityMail22Mail
Burnished Shield uncommon qualityShield21Shield
Burnished Tunic uncommon qualityMail21Mail
Burnt Buckler common qualityShield8Shield
Burnt Cloak common qualityCloth8Cloth
Burnt Leather Belt common qualityLeather9Leather
Burnt Leather Boots common qualityLeather9Leather
Burnt Leather Bracers common qualityLeather8Leather

About Armor

The four armor weights are four separate economies. Cloth is the deepest shelf in the game, because every humanoid boss drops it and three classes wear it, so its price floors are easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate, because tank demand is steadier.

Who buys each armor type, and how crafted and dropped pieces price, 3 paragraphs

Each weight sells to its own classes: leather to rogues, druids, monks, and demon hunters; mail to hunters, shamans, and evokers; plate to warriors, paladins, and death knights. Shields pair tank-only demand with low supply, and the miscellaneous subclass (rings, trinkets, cloaks, and off-hand pieces) sells to every class, which makes it the most contested accessory market on a realm.

Cosmetic armor adds a fifth lane. Appearance-driven pieces price on their look rather than their stats, so a low-level green with a rare model can outprice current gear.

Crafted and dropped armor move differently. New crafted gear spikes when a patch lands and its recipe is still rare, bind-on-equip greens settle into a low-volatility floor, and rare drops move with the popularity of the dungeon that drops them.

Where these prices come from

  • Season of Discovery: TSM, about twice a day