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Armor

Armor protects every character from the moment they leave the starting zone. The auction house carries cloth, leather, mail, and plate gear across every level bracket, plus shields, rings, trinkets, cloaks, and the rest of the accessory slots.

Items in Armor

3,695 items

Market values are per realm. Pick a realm to see them in this table.

Showing 801–850 of 3,695 items

Subclass
Dervish Leggings uncommon qualityLeather30Leather
Dervish Spaulders uncommon qualityLeather29Leather
Dervish Tunic uncommon qualityLeather30Leather
Desert Choker uncommon qualityMiscellaneous47Miscellaneous
Desert Ring uncommon qualityMiscellaneous49Miscellaneous
Desperado Cape uncommon qualityCloth20Cloth
Deviate Scale Belt rare qualityLeather23Leather
Deviate Scale Cloak uncommon qualityCloth18Cloth
Deviate Scale Gloves uncommon qualityLeather21Leather
Devilcore Gauntlets epic qualityLeather65Leather
Devilcore Leggings epic qualityLeather65Leather
Devilsaur Gauntlets rare qualityLeather58Leather
Devilsaur Leggings rare qualityLeather60Leather
Devout Belt rare qualityCloth58Cloth
Devout Bracers rare qualityCloth57Cloth
Devout Gloves rare qualityCloth59Cloth
Dimensional Ripper - Everlook uncommon qualityMiscellaneous55Miscellaneous
Direwing Legguards rare qualityPlate63Plate
Dirty Leather Boots common qualityLeather5Leather
Dirty Leather Bracers common qualityLeather5Leather
Dirty Leather Gloves common qualityLeather5Leather
Disciple's Boots common qualityCloth11Cloth
Disciple's Bracers common qualityCloth10Cloth
Disciple's Cloak common qualityCloth10Cloth
Disciple's Gloves common qualityCloth11Cloth
Disciple's Pants uncommon qualityCloth12Cloth
Disciple's Robe uncommon qualityCloth13Cloth
Disciple's Sash common qualityCloth10Cloth
Disciple's Stein uncommon qualityMiscellaneous12Miscellaneous
Disciple's Vest uncommon qualityCloth13Cloth
Dokebi Boots uncommon qualityLeather31Leather
Dokebi Bracers uncommon qualityLeather27Leather
Dokebi Buckler uncommon qualityShield31Shield
Dokebi Cape uncommon qualityCloth28Cloth
Dokebi Chestguard uncommon qualityLeather33Leather
Dokebi Cord uncommon qualityLeather29Leather
Dokebi Gloves uncommon qualityLeather32Leather
Dokebi Hat uncommon qualityLeather35Leather
Dokebi Leggings uncommon qualityLeather32Leather
Dokebi Mantle uncommon qualityLeather32Leather
Double Link Tunic rare qualityMail30Mail
Double Mail Belt poor qualityMail34Mail
Double Mail Boots poor qualityMail32Mail
Double Mail Coif poor qualityMail30Mail
Double Mail Gloves poor qualityMail36Mail
Double Mail Pants poor qualityMail35Mail
Double Mail Shoulderpads poor qualityMail39Mail
Double Mail Vest poor qualityMail33Mail
Double-stitched Cloak poor qualityCloth37Cloth
Double-stitched Woolen Shoulders common qualityCloth22Cloth

About Armor

The four armor weights are four separate economies. Cloth is the deepest shelf in the game, because every humanoid boss drops it and three classes wear it, so its price floors are easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate, because tank demand is steadier.

Who buys each armor type, and how crafted and dropped pieces price, 3 paragraphs

Each weight sells to its own classes: leather to rogues, druids, monks, and demon hunters; mail to hunters, shamans, and evokers; plate to warriors, paladins, and death knights. Shields pair tank-only demand with low supply, and the miscellaneous subclass (rings, trinkets, cloaks, and off-hand pieces) sells to every class, which makes it the most contested accessory market on a realm.

Cosmetic armor adds a fifth lane. Appearance-driven pieces price on their look rather than their stats, so a low-level green with a rare model can outprice current gear.

Crafted and dropped armor move differently. New crafted gear spikes when a patch lands and its recipe is still rare, bind-on-equip greens settle into a low-volatility floor, and rare drops move with the popularity of the dungeon that drops them.

Where these prices come from

  • Season of Discovery: Classic market data, about twice a day