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Armor

Armor protects every character from the moment they leave the starting zone. The auction house carries cloth, leather, mail, and plate gear across every level bracket, plus shields, rings, trinkets, cloaks, and the rest of the accessory slots.

Items in Armor

3,695 items

Market values are per realm. Pick a realm to see them in this table.

Showing 1,001–1,050 of 3,695 items

Subclass
Enduring Belt uncommon qualityMail34Mail
Enduring Boots uncommon qualityMail37Mail
Enduring Bracers uncommon qualityMail34Mail
Enduring Breastplate uncommon qualityMail39Mail
Enduring Breeches uncommon qualityMail37Mail
Enduring Cap rare qualityLeather33Leather
Enduring Cape uncommon qualityCloth32Cloth
Enduring Circlet uncommon qualityMail38Mail
Enduring Gauntlets uncommon qualityMail35Mail
Enduring Pauldrons uncommon qualityMail38Mail
Enduring Shield uncommon qualityShield39Shield
Energy Cloak rare qualityCloth39Cloth
Engineering Gloves uncommon qualityCloth40Cloth
Engraved Boots uncommon qualityMail58Mail
Engraved Bracers uncommon qualityMail56Mail
Engraved Breastplate uncommon qualityMail60Mail
Engraved Cape uncommon qualityCloth55Cloth
Engraved Gauntlets uncommon qualityMail58Mail
Engraved Girdle uncommon qualityMail57Mail
Engraved Helm uncommon qualityMail59Mail
Engraved Leggings uncommon qualityMail59Mail
Engraved Pauldrons uncommon qualityMail58Mail
Engraved Wall uncommon qualityShield60Shield
Enormous Ogre Belt rare qualityPlate40Plate
Eternal Bindings uncommon qualityCloth61Cloth
Eternal Boots uncommon qualityCloth62Cloth
Eternal Chestguard uncommon qualityCloth65Cloth
Eternal Cloak uncommon qualityCloth58Cloth
Eternal Cord uncommon qualityCloth61Cloth
Eternal Crown uncommon qualityCloth64Cloth
Eternal Gloves uncommon qualityCloth63Cloth
Eternal Rod uncommon qualityMiscellaneous65Miscellaneous
Eternal Sarong uncommon qualityCloth63Cloth
Eternal Spaulders uncommon qualityCloth63Cloth
Eternal Wraps uncommon qualityCloth65Cloth
Exalted Armsplints uncommon qualityPlate59Plate
Exalted Epaulets uncommon qualityPlate62Plate
Exalted Gauntlets uncommon qualityPlate61Plate
Exalted Girdle uncommon qualityPlate60Plate
Exalted Harness uncommon qualityPlate65Plate
Exalted Helmet uncommon qualityPlate64Plate
Exalted Legplates uncommon qualityPlate63Plate
Exalted Sabatons uncommon qualityPlate63Plate
Exalted Shield uncommon qualityShield65Shield
Expert Goldminer's Helmet rare qualityLeather38Leather
Eye of Adaegus rare qualityMiscellaneous53Miscellaneous
Eye of Flame epic qualityCloth55Cloth
Falcon's Hook uncommon qualityMiscellaneous44Miscellaneous
Feathered Breastplate rare qualityLeather50Leather
Feathered Cape uncommon qualityCloth26Cloth

About Armor

The four armor weights are four separate economies. Cloth is the deepest shelf in the game, because every humanoid boss drops it and three classes wear it, so its price floors are easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate, because tank demand is steadier.

Who buys each armor type, and how crafted and dropped pieces price, 3 paragraphs

Each weight sells to its own classes: leather to rogues, druids, monks, and demon hunters; mail to hunters, shamans, and evokers; plate to warriors, paladins, and death knights. Shields pair tank-only demand with low supply, and the miscellaneous subclass (rings, trinkets, cloaks, and off-hand pieces) sells to every class, which makes it the most contested accessory market on a realm.

Cosmetic armor adds a fifth lane. Appearance-driven pieces price on their look rather than their stats, so a low-level green with a rare model can outprice current gear.

Crafted and dropped armor move differently. New crafted gear spikes when a patch lands and its recipe is still rare, bind-on-equip greens settle into a low-volatility floor, and rare drops move with the popularity of the dungeon that drops them.

Where these prices come from

  • Season of Discovery: Classic market data, about twice a day