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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

435 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 401–435 of 435 items

Subclass
Thorium Tube39Parts
Thorium Widget52Parts
Thunder Lizard Tail22Trade Goods
Tiger Meat30Trade Goods
Tigerseye15Trade Goods
Tin Bar20Trade Goods
Tin Ore20Trade Goods
Tinkerbox1Parts
Tough Condor Meat15Trade Goods
Tranquil Mechanical Yeti60Devices
Truesilver Bar50Trade Goods
Truesilver Ore40Trade Goods
Truesilver Rod40Trade Goods
Truesilver Skeleton Key40Trade Goods
Truesilver Transformer50Parts
Turtle Meat30Trade Goods
Turtle Scale35Trade Goods
Ultra-Flash Shadow Reflector60Devices
Unstable Trigger40Parts
Vision Dust35Trade Goods
Warbear Leather50Trade Goods
Weak Flux5Trade Goods
Weapon Cleaning Cloth1Trade Goods
Whirring Bronze Gizmo25Parts
White Spider Meat40Trade Goods
Wicked Claw45Trade Goods
Wild Steelbloom22Trade Goods
Wildvine40Trade Goods
Wintersbite39Trade Goods
Wizard Oil50Trade Goods
Wooden Stock10Parts
Wool Cloth15Trade Goods
World Enlarger50Devices
Yellow Dye25Trade Goods
Zesty Clam Meat45Trade Goods