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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

435 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 301–350 of 435 items

Subclass
Qiraji Silk60Trade Goods
Qiraji Stalker Venom60Trade Goods
Raptor Egg22Trade Goods
Raptor Flesh30Trade Goods
Raptor Hide30Trade Goods
Red Dye10Trade Goods
Red Wolf Meat30Trade Goods
Refined Deeprock Salt50Trade Goods
Righteous Orb60Trade Goods
Rough Blasting Powder5Parts
Rough Copper Bomb14Explosives
Rough Dynamite10Explosives
Rough Grinding Stone10Trade Goods
Rough Sharpening Stone5Trade Goods
Rough Stone5Trade Goods
Rough Weightstone5Trade Goods
Rugged Hide50Trade Goods
Rugged Leather50Trade Goods
Ruined Leather Scraps5Trade Goods
Rune Thread50Trade Goods
Runecloth50Trade Goods
Salt10Trade Goods
Salt Shaker50Devices
Sandworm Meat55Trade Goods
Scale of Onyxia60Trade Goods
Scorpid Stinger8Trade Goods
Shadow Silk40Trade Goods
Shadowcat Hide30Trade Goods
Shadowgem20Trade Goods
Sharp Claw15Trade Goods
Silk Cloth30Trade Goods
Silken Thread30Trade Goods
Silver Bar10Trade Goods
Silver Contact18Parts
Silver Ore10Trade Goods
Silver Rod20Trade Goods
Silver Skeleton Key20Trade Goods
Silverleaf5Trade Goods
Slimy Murloc Scale15Trade Goods
Small Brilliant Shard50Trade Goods
Small Bronze Bomb29Explosives
Small Egg5Trade Goods
Small Flame Sac25Trade Goods
Small Glimmering Shard20Trade Goods
Small Glowing Shard30Trade Goods
Small Lustrous Pearl15Trade Goods
Small Obsidian Shard1Trade Goods
Small Radiant Shard40Trade Goods
Small Seaforium Charge20Explosives
Small Spider Leg5Trade Goods