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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

435 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 351–400 of 435 items

Subclass
Small Venom Sac1Trade Goods
Sniper Scope48Devices
SnowMaster 900038Devices
Soft Frenzy Flesh15Trade Goods
Solid Blasting Powder35Parts
Solid Dynamite35Explosives
Solid Grinding Stone35Trade Goods
Solid Sharpening Stone35Trade Goods
Solid Stone35Trade Goods
Solid Weightstone35Trade Goods
Soothing Spices30Trade Goods
Soul Dust25Trade Goods
Souldarite50Trade Goods
Spider Ichor10Trade Goods
Spider's Silk20Trade Goods
Spiked Silithid Chitin60Trade Goods
Stag Meat23Trade Goods
Standard Scope22Devices
Star Lotus50Trade Goods
Star Ruby50Trade Goods
Starshell50Trade Goods
Starsilver Ore50Trade Goods
Steel Bar35Trade Goods
Steel Weapon Chain38Trade Goods
Strange Dust10Trade Goods
Stranglekelp20Trade Goods
Strider Meat10Trade Goods
Stringy Vulture Meat10Trade Goods
Stringy Wolf Meat5Trade Goods
Strong Flux25Trade Goods
Sulfuron Ingot60Trade Goods
Sungrass46Trade Goods
Swiftthistle15Trade Goods
Tangy Clam Meat23Trade Goods
Target Dummy17Devices
Tender Crab Meat40Trade Goods
Tender Crocolisk Meat23Trade Goods
Tender Wolf Meat40Trade Goods
The Big One45Explosives
The Fumigator70Explosives
Thick Hide40Trade Goods
Thick Leather40Trade Goods
Thick Murloc Scale35Trade Goods
Thick Spider's Silk35Trade Goods
Thick Wolfhide40Trade Goods
Thin Kodo Leather10Trade Goods
Thorium Bar50Trade Goods
Thorium Grenade52Explosives
Thorium Ore40Trade Goods
Thorium Shield Spike55Trade Goods