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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 51–100 of 2,987 items

Subclass
Ace of the Indomitable rare qualityInscription1Inscription
Ace of the Moon rare qualityInscription40Inscription
Ace of the Tides rare qualityInscription50Inscription
Ace of the Winds rare qualityInscription32Inscription
Ace of Tigers rare qualityInscription35Inscription
Ace of Undeath rare qualityInscription1Inscription
Ace of Visions rare qualityInscription40Inscription
Ace of Vivacity rare qualityInscription80Inscription
Ace of Void rare qualityInscription90Inscription
Ace of Voracity rare qualityInscription1Inscription
Ace of War rare qualityInscription40Inscription
Ace of Warlords rare qualityInscription1Inscription
Ace of Waves rare qualityInscription32Inscription
Adamantite Bar common qualityMetal & Stone15Metal & Stone
Adamantite Frame common qualityParts15Parts
Adamantite Ore common qualityMetal & Stone15Metal & Stone
Adamantite Ore Nugget common qualityMetal & Stone35Metal & Stone
Adamantite Powder common qualityJewelcrafting15Jewelcrafting
Adamantite Rod poor qualityEnchanting27Enchanting
Adamant Scales common qualityItem ID #193213Leather60Leather
Adamant Scales common qualityItem ID #193215Leather60Leather
Adamant Scales common qualityItem ID #193214Leather60Leather
Adder's Tongue common qualityHerb20Herb
Adder's Tongue Stem common qualityHerb20Herb
Adjustable Cogwheel uncommon qualityItem ID #221920Optional Reagents72Optional Reagents
Adjustable Cogwheel uncommon qualityItem ID #221921Optional Reagents72Optional Reagents
Adjustable Cogwheel uncommon qualityItem ID #221922Optional Reagents72Optional Reagents
Adjustable Framework uncommon qualityItem ID #222513Finishing Reagents71Finishing Reagents
Adjustable Framework uncommon qualityItem ID #222512Finishing Reagents71Finishing Reagents
Adjustable Framework uncommon qualityItem ID #222511Finishing Reagents71Finishing Reagents
Adorned Fang rare qualityItem ID #273068Optional Reagents72Optional Reagents
Adorned Fang rare qualityItem ID #273069Optional Reagents72Optional Reagents
Adorning Ribbon uncommon qualityOther70Other
Aealic Harmonizing Stone rare qualityOptional Reagents51Optional Reagents
Aerated Water common qualityOther50Other
Aethereal Meat common qualityCooking50Cooking
Aetherlume rare qualityItem ID #243578Parts80Parts
Aetherlume rare qualityItem ID #243579Parts80Parts
Aethril common qualityHerb40Herb
Aethril Seed common qualityHerb40Herb
Aged Balsamic Vinegar uncommon qualityCooking30Cooking
Aged Mogu'shan Cheese uncommon qualityCooking30Cooking
Agitating Potion Augmentation uncommon qualityItem ID #191520Finishing Reagents61Finishing Reagents
Agitating Potion Augmentation uncommon qualityItem ID #191521Finishing Reagents61Finishing Reagents
Agitating Potion Augmentation uncommon qualityItem ID #191522Finishing Reagents61Finishing Reagents
Aileron Seamoth common qualityCooking60Cooking
Akunda's Bite common qualityHerb45Herb
Alabaster Pigment common qualityInscription10Inscription
Albino Cavefish common qualityCooking25Cooking
Alchemical Catalyst uncommon qualityOther35Other

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly