Skip to main content

Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 2,551–2,600 of 2,987 items

Subclass
Stormvine common qualityHerb25Herb
Stormvine Stalk common qualityHerb25Herb
Stormwind Seasoning Herbs common qualityCooking1Cooking
Strange Dust common qualityEnchanting10Enchanting
Stranglekelp common qualityHerb10Herb
Stranglekelp Blade common qualityHerb10Herb
Strider Meat common qualityCooking10Cooking
Stringy Loins common qualityCooking45Cooking
Stringy Vulture Meat poor qualityCooking5Cooking
Stringy Wolf Meat common qualityCooking10Cooking
Striped Lurker common qualityCooking25Cooking
Striped Melon common qualityCooking30Cooking
Strong Flux common qualityOther10Other
Stunning Sapphire rare qualityJewelcrafting70Jewelcrafting
Succulent Clam Meat common qualityCooking20Cooking
Sulfuron Ingot epic qualityMetal & Stone10Metal & Stone
Sulfurous Sludgefish uncommon qualityCooking80Cooking
Sumptuous Fur common qualityCloth35Cloth
Sun Crystal uncommon qualityJewelcrafting20Jewelcrafting
Sundered Onyx uncommon qualityItem ID #192846Jewelcrafting60Jewelcrafting
Sundered Onyx uncommon qualityItem ID #192848Jewelcrafting60Jewelcrafting
Sundered Onyx uncommon qualityItem ID #192847Jewelcrafting60Jewelcrafting
Sunfire Silk rare qualityItem ID #237015Cloth80Cloth
Sunfire Silk rare qualityItem ID #237016Cloth80Cloth
Sunfire Silk Bolt epic qualityItem ID #239201Cloth80Cloth
Sunfire Silk Bolt epic qualityItem ID #239202Cloth80Cloth
Sunfire Silk Lining rare qualityItem ID #240164Optional Reagents72Optional Reagents
Sunfire Silk Lining rare qualityItem ID #240165Optional Reagents72Optional Reagents
Sunglass Vial common qualityItem ID #240990Other70Other
Sunglass Vial common qualityItem ID #240991Other70Other
Sungrass common qualityHerb10Herb
Sungrass Stalk common qualityHerb10Herb
Sunless Carapace rare qualityItem ID #212675Leather70Leather
Sunless Carapace rare qualityItem ID #212676Leather70Leather
Sunless Carapace rare qualityItem ID #212674Leather70Leather
Sunmote rare qualityOther15Other
Sun's Radiance rare qualityJewelcrafting30Jewelcrafting
Sunstone uncommon qualityJewelcrafting30Jewelcrafting
Sunwell Fish uncommon qualityCooking70Cooking
Superb Beast Fang epic qualityLeather70Leather
Super-Charged Engine rare qualityParts1Parts
Sustaining Armor Polish rare qualityOptional Reagents51Optional Reagents
Swiftthistle common qualityHerb10Herb
Synchronous Thread epic qualityCloth50Cloth
Tainted Vial poor qualityOther15Other
Taladite Recrystallizer rare qualityOther44Other
Talador Orchid common qualityHerb35Herb
Talador Orchid Petal common qualityHerb35Herb
Talandra's Rose common qualityHerb20Herb
Talandra's Rose Petal common qualityHerb20Herb

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly