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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 2,751–2,800 of 2,987 items

Subclass
Toxified Armor Patch rare qualityItem ID #193469Optional Reagents62Optional Reagents
Toxified Armor Patch rare qualityItem ID #193552Optional Reagents62Optional Reagents
Tranquil Ink uncommon qualityInscription50Inscription
Tranquility Bloom common qualityItem ID #236767Herb80Herb
Tranquility Bloom common qualityItem ID #236761Herb80Herb
Tranquil Pigment uncommon qualityInscription50Inscription
Trillium Bar uncommon qualityMetal & Stone30Metal & Stone
Troll Tablet uncommon qualityOther10Other
Truegold uncommon qualityMetal & Stone25Metal & Stone
True Iron Barrel common qualityParts40Parts
True Iron Nugget common qualityMetal & Stone35Metal & Stone
True Iron Ore common qualityMetal & Stone35Metal & Stone
Truesilver Bar uncommon qualityMetal & Stone10Metal & Stone
Truesilver Ore uncommon qualityMetal & Stone10Metal & Stone
Truesilver Ore Nugget uncommon qualityMetal & Stone35Metal & Stone
Truesilver Rod poor qualityEnchanting17Enchanting
Truesilver Transformer common qualityParts10Parts
Truesteel Essence poor qualityOther44Other
Truesteel Grinder rare qualityOther44Other
Truesteel Ingot uncommon qualityMetal & Stone35Metal & Stone
Truesteel Reshaper rare qualityOther44Other
Tuft of Primal Wool common qualityOther60Other
Turtle Meat common qualityCooking10Cooking
Turtle Scale common qualityLeather10Leather
Twilight Bark common qualityOther50Other
Twilight Jasmine common qualityHerb25Herb
Twilight Jasmine Petal common qualityHerb25Herb
Twilight Opal rare qualityJewelcrafting20Jewelcrafting
Twined Herbs common qualityCooking80Cooking
Twin-Headed Snipefish common qualityCooking80Cooking
Twisted Tetra rare qualityCooking70Cooking
Two of Air rare qualityInscription60Inscription
Two of Ascension rare qualityInscription80Inscription
Two of Beasts rare qualityInscription1Inscription
Two of Blessings rare qualityInscription1Inscription
Two of Blockades rare qualityInscription50Inscription
Two of Blood rare qualityInscription90Inscription
Two of Chaos rare qualityInscription1Inscription
Two of Cranes rare qualityInscription35Inscription
Two of Demons common qualityInscription20Inscription
Two of Dominion rare qualityInscription45Inscription
Two of Earth rare qualityInscription60Inscription
Two of Elementals rare qualityInscription1Inscription
Two of Embers rare qualityInscription32Inscription
Two of Fathoms rare qualityInscription50Inscription
Two of Fire rare qualityInscription60Inscription
Two of Frost rare qualityInscription60Inscription
Two of Furies rare qualityInscription1Inscription
Two of Hellfire rare qualityInscription45Inscription
Two of Hunt rare qualityInscription90Inscription

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly