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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 2,901–2,950 of 2,987 items

Subclass
Vrykul Rune Stick uncommon qualityOther27Other
Walnut Stock common qualityParts20Parts
Warbear Leather common qualityLeather10Leather
Warbinder's Ink common qualityInscription35Inscription
War Deck epic qualityInscription44Inscription
Warped Flesh common qualityCooking15Cooking
Warped Wing uncommon qualityCooking70Cooking
Warping Wise rare qualityCooking90Cooking
Wartorn Scrap rare qualityOther1Other
Waterfowl Filet common qualityCooking60Cooking
Weak Flux common qualityOther10Other
Weavercloth uncommon qualityItem ID #228232Cloth70Cloth
Weavercloth uncommon qualityItem ID #228231Cloth70Cloth
Weavercloth uncommon qualityItem ID #224828Cloth70Cloth
Weavercloth Bolt uncommon qualityItem ID #222806Cloth70Cloth
Weavercloth Bolt uncommon qualityItem ID #222804Cloth70Cloth
Weavercloth Bolt uncommon qualityItem ID #222805Cloth70Cloth
Weavercloth Embroidery Thread uncommon qualityItem ID #222884Finishing Reagents71Finishing Reagents
Weavercloth Embroidery Thread uncommon qualityItem ID #222883Finishing Reagents71Finishing Reagents
Weavercloth Embroidery Thread uncommon qualityItem ID #222882Finishing Reagents71Finishing Reagents
Whimsical Wiring common qualityItem ID #221857Parts70Parts
Whimsical Wiring common qualityItem ID #221858Parts70Parts
Whimsical Wiring common qualityItem ID #221856Parts70Parts
Whiptail common qualityHerb25Herb
Whiptail Stem common qualityHerb25Herb
Whirring Bronze Gizmo common qualityParts10Parts
Whispering Stargazer uncommon qualityCooking70Cooking
White Dye Pigment common qualityOther1Other
White Spider Meat common qualityCooking10Cooking
White Trillium Ore uncommon qualityMetal & Stone30Metal & Stone
White Turnip common qualityCooking30Cooking
Widowbloom common qualityHerb50Herb
Wild Berries common qualityCooking45Cooking
Wildercloth uncommon qualityCloth60Cloth
Wildercloth Bolt uncommon qualityItem ID #193928Cloth60Cloth
Wildercloth Bolt uncommon qualityItem ID #193927Cloth60Cloth
Wildercloth Bolt uncommon qualityItem ID #193926Cloth60Cloth
Wild Flour common qualityCooking45Cooking
Wildfowl Breast common qualityCooking30Cooking
Wildfowl Egg common qualityCooking40Cooking
Wild Jade rare qualityJewelcrafting30Jewelcrafting
Wild Steelbloom common qualityHerb10Herb
Wild Steelbloom Petal common qualityHerb10Herb
Wildswater poor qualityOther45Other
Wild Transmutation common qualityElemental30Elemental
Wildvine uncommon qualityHerb10Herb
Wind Scale Fragment common qualityLeather15Leather
Wind Scales common qualityLeather15Leather
Windsong Plumage uncommon qualityLeather60Leather
Windwool Cloth common qualityCloth30Cloth

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly