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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

435 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 51–100 of 435 items

Subclass
Chimera Leather50Trade Goods
Chunk of Boar Meat5Trade Goods
Citrine40Trade Goods
Clam Meat14Trade Goods
Coal30Trade Goods
Coarse Blasting Powder15Parts
Coarse Dynamite20Explosives
Coarse Grinding Stone20Trade Goods
Coarse Sharpening Stone15Trade Goods
Coarse Stone15Trade Goods
Coarse Thread5Trade Goods
Coarse Weightstone15Trade Goods
Cold Iron Ore25Trade Goods
Compact Harvest Reaper Kit35Devices
Conductive Shield Coating50Trade Goods
Copper Bar10Trade Goods
Copper Modulator13Parts
Copper Ore10Trade Goods
Copper Rod5Trade Goods
Copper Tube10Parts
Core Leather60Trade Goods
Coyote Meat10Trade Goods
Crag Boar Rib5Trade Goods
Crawler Claw13Trade Goods
Crawler Meat13Trade Goods
Crimson Lotus40Trade Goods
Crisp Spider Meat15Trade Goods
Crocolisk Meat14Trade Goods
Crude Scope12Devices
Crystal Vial35Trade Goods
Cured Heavy Hide30Trade Goods
Cured Light Hide10Trade Goods
Cured Medium Hide20Trade Goods
Cured Rugged Hide50Trade Goods
Cured Thick Hide40Trade Goods
Dark Iron Bar50Trade Goods
Dark Iron Bomb57Explosives
Dark Iron Ore50Trade Goods
Dark Rune55Trade Goods
Deadly Scope42Devices
Deathweed30Trade Goods
Deeprock Salt40Trade Goods
Delicate Arcanite Converter58Parts
Dense Blasting Powder50Parts
Dense Dynamite45Explosives
Dense Grinding Stone45Trade Goods
Dense Sharpening Stone45Trade Goods
Dense Stone45Trade Goods
Dense Weightstone45Trade Goods
Deviate Fish15Trade Goods