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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

436 items

Showing 151–200 of 436 items

Subclass
Goblin Land Mine common qualityExplosives39Explosives
Goblin Mortar common qualityDevices41Devices
Goblin Sapper Charge common qualityExplosives41Explosives
Gold Bar uncommon qualityTrade Goods30Trade Goods
Golden Pearl uncommon qualityTrade Goods40Trade Goods
Golden Rod common qualityTrade Goods30Trade Goods
Golden Sansam common qualityTrade Goods52Trade Goods
Golden Skeleton Key uncommon qualityTrade Goods30Trade Goods
Gold Ore uncommon qualityTrade Goods25Trade Goods
Gold Power Core common qualityParts30Parts
Goldthorn common qualityTrade Goods34Trade Goods
Gooey Spider Leg common qualityTrade Goods25Trade Goods
Goretusk Liver common qualityTrade Goods12Trade Goods
Goretusk Snout common qualityTrade Goods12Trade Goods
Grave Moss common qualityTrade Goods24Trade Goods
Gray Dye common qualityTrade Goods25Trade Goods
Greater Astral Essence uncommon qualityTrade Goods25Trade Goods
Greater Eternal Essence uncommon qualityTrade Goods55Trade Goods
Greater Magic Essence uncommon qualityTrade Goods15Trade Goods
Greater Moonstone uncommon qualityTrade Goods50Trade Goods
Greater Mystic Essence uncommon qualityTrade Goods35Trade Goods
Greater Nether Essence uncommon qualityTrade Goods45Trade Goods
Great Goretusk Snout common qualityTrade Goods16Trade Goods
Green Dye common qualityTrade Goods15Trade Goods
Gromsblood common qualityTrade Goods50Trade Goods
Guardian Stone uncommon qualityTrade Goods60Trade Goods
Gyrochronatom common qualityParts34Parts
Gyrofreeze Ice Reflector rare qualityDevices52Devices
Gyromatic Micro-Adjustor common qualityParts35Parts
Handful of Copper Bolts common qualityParts8Parts
Heavy Blasting Powder common qualityParts25Parts
Heavy Dynamite common qualityExplosives30Explosives
Heavy Grinding Stone common qualityTrade Goods25Trade Goods
Heavy Hide common qualityTrade Goods30Trade Goods
Heavy Kodo Meat common qualityTrade Goods35Trade Goods
Heavy Leather common qualityTrade Goods30Trade Goods
Heavy Sharpening Stone common qualityTrade Goods25Trade Goods
Heavy Silken Thread common qualityTrade Goods40Trade Goods
Heavy Stock common qualityParts25Parts
Heavy Stone common qualityTrade Goods25Trade Goods
Heavy Weightstone common qualityTrade Goods25Trade Goods
Hi-Explosive Bomb common qualityExplosives47Explosives
Hive Thistle common qualityTrade Goods60Trade Goods
Holiday Spices common qualityTrade Goods5Trade Goods
Holy Salts common qualityTrade Goods1Trade Goods
Hops common qualityTrade Goods1Trade Goods
Hot Spices common qualityTrade Goods20Trade Goods
Huge Emerald uncommon qualityTrade Goods60Trade Goods
Huge Venom Sac common qualityTrade Goods1Trade Goods
Hyperconductive Arcano-Filament rare qualityTrade Goods40Trade Goods

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Season of Discovery: TSM, about twice a day