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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

435 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 151–200 of 435 items

Subclass
Goblin Land Mine39Explosives
Goblin Mortar41Devices
Goblin Sapper Charge41Explosives
Gold Bar30Trade Goods
Gold Ore25Trade Goods
Gold Power Core30Parts
Golden Pearl40Trade Goods
Golden Rod30Trade Goods
Golden Sansam52Trade Goods
Golden Skeleton Key30Trade Goods
Goldthorn34Trade Goods
Gooey Spider Leg25Trade Goods
Goretusk Liver12Trade Goods
Goretusk Snout12Trade Goods
Grave Moss24Trade Goods
Gray Dye25Trade Goods
Great Goretusk Snout16Trade Goods
Greater Astral Essence25Trade Goods
Greater Eternal Essence55Trade Goods
Greater Magic Essence15Trade Goods
Greater Moonstone50Trade Goods
Greater Mystic Essence35Trade Goods
Greater Nether Essence45Trade Goods
Green Dye15Trade Goods
Gromsblood50Trade Goods
Guardian Stone60Trade Goods
Gyrochronatom34Parts
Gyrofreeze Ice Reflector52Devices
Gyromatic Micro-Adjustor35Parts
Handful of Copper Bolts8Parts
Heavy Blasting Powder25Parts
Heavy Dynamite30Explosives
Heavy Grinding Stone25Trade Goods
Heavy Hide30Trade Goods
Heavy Kodo Meat35Trade Goods
Heavy Leather30Trade Goods
Heavy Sharpening Stone25Trade Goods
Heavy Silken Thread40Trade Goods
Heavy Stock25Parts
Heavy Stone25Trade Goods
Heavy Weightstone25Trade Goods
Hi-Explosive Bomb47Explosives
Hive Thistle60Trade Goods
Holiday Spices5Trade Goods
Holy Salts1Trade Goods
Hops1Trade Goods
Hot Spices20Trade Goods
Huge Emerald60Trade Goods
Huge Venom Sac1Trade Goods
Hyperconductive Arcano-Filament40Trade Goods