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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

436 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 101–150 of 436 items

Subclass
Devilsaur Leather50Trade Goods
Discolored Beast Heart1Trade Goods
Discolored Worg Heart1Trade Goods
Discombobulator Ray32Devices
Dream Dust45Trade Goods
Dreamfoil54Trade Goods
Dreamroot40Trade Goods
Dust of Decay20Trade Goods
Dust of Deterioration30Trade Goods
Earthroot5Trade Goods
Elemental Sharpening Stone60Trade Goods
Elementium Bar60Trade Goods
Elementium Ore60Trade Goods
Empty Vial1Trade Goods
Enchanted Leather55Trade Goods
Enchanted Repellent60Trade Goods
Enchanted Thorium Bar55Trade Goods
Engineer's Ink50Trade Goods
Essence of Agony50Trade Goods
Essence of Pain22Trade Goods
Explosive Sheep30Explosives
Exquisite Spices1Trade Goods
Ez-Thro Dynamite25Explosives
Ez-Thro Dynamite II40Explosives
Fadeleaf32Trade Goods
Faintly Glowing Leather40Trade Goods
Felcloth50Trade Goods
Field Repair Bot 74A60Devices
Fine Thread20Trade Goods
Firebloom41Trade Goods
Flash Bomb37Explosives
Flask of Big Mojo40Trade Goods
Flask of Mojo40Trade Goods
Flask of Nightmarish Mojo50Trade Goods
Flask of Oil1Trade Goods
Fool's Gold Dust40Trade Goods
Frostsaber Leather50Trade Goods
Frozen Rune80Trade Goods
Fused Wiring26Parts
Ghost Dye49Trade Goods
Ghost Mushroom47Trade Goods
Giant Clam Meat35Trade Goods
Giant Egg45Trade Goods
Gnomeregan Fallout40Parts
Gnomish Cloaking Device40Devices
Gnomish Net-o-Matic Projector42Devices
Gnomish Shrink Ray41Devices
Gnomish Universal Remote25Devices
Goblin Jumper Cables33Devices
Goblin Jumper Cables XL53Devices