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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

435 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 251–300 of 435 items

Subclass
Massive Mojo60Trade Goods
Masterwork Target Dummy55Devices
Meaty Bat Wing5Trade Goods
Mechanical Dragonling40Devices
Mechanical Repair Kit40Devices
Mechanical Squirrel Box15Devices
Medium Hide20Trade Goods
Medium Leather20Trade Goods
Mild Spices5Trade Goods
Minor Mana Oil30Trade Goods
Minor Recombobulator28Devices
Minor Wizard Oil15Trade Goods
Mithril Bar40Trade Goods
Mithril Casing43Parts
Mithril Frag Bomb43Explosives
Mithril Ore40Trade Goods
Mithril Shield Spike43Trade Goods
Mithril Spurs43Trade Goods
Mithril Tube39Parts
Monstrous Silithid Chitin60Trade Goods
Mooncloth55Trade Goods
Moonroot50Trade Goods
Morrowgrain50Trade Goods
Moss Agate25Trade Goods
Mountain Silversage56Trade Goods
Murloc Eye11Trade Goods
Murloc Fin16Trade Goods
Mystery Meat30Trade Goods
Nexus Crystal60Trade Goods
Nightmare Moss25Trade Goods
Nightmare Seed1Trade Goods
Obsidian Blasting Powder60Parts
Obsidian Bomb70Explosives
Obsidian Grinding Stone60Trade Goods
Obsidian Scope70Devices
Obsidian-Infused Thorium Bar60Trade Goods
Okra9Trade Goods
Orange Dye35Trade Goods
Ornate Spyglass27Devices
Peacebloom5Trade Goods
Pink Dye50Trade Goods
Plaguebloom57Trade Goods
Polished Truesilver Gears40Trade Goods
Portable Bronze Mortar33Devices
Powerful Mojo55Trade Goods
Powerful Seaforium Charge55Explosives
Primal Bat Leather60Trade Goods
Primal Tiger Leather60Trade Goods
Purple Dye50Trade Goods
Purple Lotus42Trade Goods