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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

526 items

Showing 101–150 of 526 items

Subclass
Dark Iron Ore common qualityMetal & Stone50Metal & Stone
Dark Rune uncommon qualityOther55Other
Deadly Scope common qualityDevices42Devices
Deeprock Salt common qualityLeather40Leather
Delicate Arcanite Converter common qualityParts58Parts
Delicate Copper Wire common qualityJewelcrafting20Jewelcrafting
Dense Blasting Powder common qualityParts50Parts
Dense Dynamite common qualityExplosives45Explosives
Dense Grinding Stone common qualityMetal & Stone45Metal & Stone
Dense Stone common qualityMetal & Stone45Metal & Stone
Deviate Scale common qualityLeather1Leather
Devilsaur Leather common qualityLeather50Leather
Discolored Worg Heart common qualityOther1Other
Discombobulator Ray common qualityDevices32Devices
Dream Dust common qualityEnchanting45Enchanting
Dreamfoil common qualityHerb54Herb
Dreaming Glory common qualityHerb60Herb
Dreamscale uncommon qualityLeather63Leather
Earthroot common qualityHerb5Herb
Elemental Air common qualityElemental25Elemental
Elemental Blasting Powder common qualityParts60Parts
Elemental Earth common qualityElemental25Elemental
Elemental Fire common qualityElemental25Elemental
Elemental Flux common qualityMetal & Stone60Metal & Stone
Elemental Seaforium Charge common qualityExplosives70Explosives
Elemental Water common qualityElemental25Elemental
Elementium Bar legendary qualityMetal & Stone60Metal & Stone
Elementium Ore epic qualityMetal & Stone60Metal & Stone
Empty Vial common qualityOther1Other
Enchanted Leather common qualityLeather55Leather
Enchanted Thorium Bar common qualityMetal & Stone55Metal & Stone
Engineer's Ink common qualityParts50Parts
Essence of Air uncommon qualityElemental55Elemental
Essence of Earth uncommon qualityElemental55Elemental
Essence of Fire uncommon qualityElemental55Elemental
Essence of Undeath uncommon qualityElemental55Elemental
Essence of Water uncommon qualityElemental55Elemental
Eternium Bar uncommon qualityMetal & Stone70Metal & Stone
Eternium Ore uncommon qualityMetal & Stone70Metal & Stone
Eternium Rod common qualityEnchanting75Enchanting
Explosive Sheep common qualityExplosives30Explosives
Ez-Thro Dynamite common qualityExplosives25Explosives
Ez-Thro Dynamite II common qualityExplosives40Explosives
Fadeleaf common qualityHerb32Herb
Felcloth common qualityCloth50Cloth
Fel Hide common qualityLeather70Leather
Fel Iron Bar common qualityMetal & Stone60Metal & Stone
Fel Iron Bomb common qualityExplosives60Explosives
Fel Iron Casing common qualityParts60Parts
Fel Iron Ore common qualityMetal & Stone60Metal & Stone

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • TBC Anniversary: TSM, hourly