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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

526 items

Showing 201–250 of 526 items

Subclass
Gray Dye common qualityOther25Other
Greater Astral Essence uncommon qualityEnchanting25Enchanting
Greater Eternal Essence uncommon qualityEnchanting55Enchanting
Greater Magic Essence uncommon qualityEnchanting15Enchanting
Greater Mystic Essence uncommon qualityEnchanting35Enchanting
Greater Nether Essence uncommon qualityEnchanting45Enchanting
Greater Planar Essence uncommon qualityEnchanting65Enchanting
Great Goretusk Snout common qualityMeat16Meat
Green Dragonscale common qualityLeather50Leather
Green Dye common qualityOther15Other
Green Whelp Scale common qualityLeather1Leather
Gromsblood common qualityHerb50Herb
Guardian Stone uncommon qualityMetal & Stone60Metal & Stone
Gyrochronatom common qualityParts34Parts
Gyromatic Micro-Adjustor common qualityParts35Parts
Handful of Copper Bolts common qualityParts8Parts
Handful of Fel Iron Bolts common qualityParts60Parts
Hardened Adamantite Bar common qualityMetal & Stone65Metal & Stone
Hardened Adamantite Tube common qualityParts70Parts
Heart of Darkness rare qualityOther65Other
Heart of Fire common qualityElemental45Elemental
Heart of the Wild common qualityElemental45Elemental
Heavy Blasting Powder common qualityParts25Parts
Heavy Dynamite common qualityExplosives30Explosives
Heavy Grinding Stone common qualityMetal & Stone25Metal & Stone
Heavy Hide common qualityLeather30Leather
Heavy Knothide Leather common qualityLeather65Leather
Heavy Kodo Meat common qualityMeat35Meat
Heavy Leather common qualityLeather30Leather
Heavy Scorpid Scale common qualityLeather55Leather
Heavy Silithid Carapace common qualityLeather55Leather
Heavy Silken Thread common qualityCloth40Cloth
Heavy Stock common qualityParts25Parts
Heavy Stone common qualityMetal & Stone25Metal & Stone
Hi-Explosive Bomb common qualityExplosives47Explosives
Hot Spices common qualityOther20Other
Huge Venom Sac common qualityOther1Other
Icecap common qualityHerb58Herb
Ice Deflector common qualityDevices31Devices
Icefin Bluefish common qualityMeat60Meat
Ichor of Undeath common qualityElemental45Elemental
Icy Blasting Primers common qualityParts68Parts
Illusion Dust common qualityEnchanting55Enchanting
Imbued Vial common qualityOther55Other
Inlaid Mithril Cylinder common qualityParts42Parts
Iron Bar common qualityMetal & Stone30Metal & Stone
Iron Buckle common qualityParts30Parts
Ironfeather common qualityLeather50Leather
Iron Grenade common qualityExplosives35Explosives
Iron Ore common qualityMetal & Stone30Metal & Stone

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • TBC Anniversary: TSM, hourly