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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 1,901–1,950 of 2,987 items

Subclass
Porous Stone common qualityMetal & Stone50Metal & Stone
Potion Absorption Inhibitor rare qualityItem ID #191533Optional Reagents62Optional Reagents
Potion Absorption Inhibitor rare qualityItem ID #191532Optional Reagents62Optional Reagents
Potion Absorption Inhibitor rare qualityItem ID #191534Optional Reagents62Optional Reagents
Pouch of Pocket Grenades rare qualityItem ID #221937Optional Reagents72Optional Reagents
Pouch of Pocket Grenades rare qualityItem ID #221935Optional Reagents72Optional Reagents
Pouch of Pocket Grenades rare qualityItem ID #221936Optional Reagents72Optional Reagents
Pouch of Spices common qualityCooking80Cooking
Pounce uncommon qualityItem ID #192897Finishing Reagents61Finishing Reagents
Pounce uncommon qualityItem ID #192899Finishing Reagents61Finishing Reagents
Pounce uncommon qualityItem ID #192898Finishing Reagents61Finishing Reagents
Powdered Sugar common qualityCooking45Cooking
Powder Pigment common qualityItem ID #245807Inscription70Inscription
Powder Pigment common qualityItem ID #245808Inscription70Inscription
Powerful Mojo common qualityOther10Other
Practically Pork common qualityCooking80Cooking
Precursor Placoderm rare qualityCooking50Cooking
Prepared Ghoulfish rare qualityCooking70Cooking
Preserved Ogre Eye common qualityInscription25Inscription
Preserving Embroidery Thread uncommon qualityItem ID #222887Finishing Reagents71Finishing Reagents
Preserving Embroidery Thread uncommon qualityItem ID #222886Finishing Reagents71Finishing Reagents
Preserving Embroidery Thread uncommon qualityItem ID #222885Finishing Reagents71Finishing Reagents
Primal Air uncommon qualityElemental15Elemental
Primal Bat Leather common qualityLeather10Leather
Primal Bear Spine common qualityOther60Other
Primal Convergent uncommon qualityItem ID #191493Other60Other
Primal Convergent uncommon qualityItem ID #191495Other60Other
Primal Convergent uncommon qualityItem ID #191494Other60Other
Primal Diamond rare qualityJewelcrafting30Jewelcrafting
Primal Earth uncommon qualityElemental15Elemental
Primal Fire uncommon qualityElemental15Elemental
Primal Flux common qualityMetal & Stone60Metal & Stone
Primal Life uncommon qualityElemental15Elemental
Primal Mana uncommon qualityElemental15Elemental
Primal Might rare qualityElemental15Elemental
Primal Molten Alloy rare qualityItem ID #189542Metal & Stone60Metal & Stone
Primal Molten Alloy rare qualityItem ID #189543Metal & Stone60Metal & Stone
Primal Molten Alloy rare qualityItem ID #189541Metal & Stone70Metal & Stone
Primal Mooncloth rare qualityCloth15Cloth
Primal Nether rare qualityElemental15Elemental
Primal Shadow uncommon qualityElemental15Elemental
Primal Spore Binding rare qualityItem ID #244608Optional Reagents72Optional Reagents
Primal Spore Binding rare qualityItem ID #244607Optional Reagents72Optional Reagents
Primal Tiger Leather common qualityLeather10Leather
Primal Water uncommon qualityElemental15Elemental
Primordial Ruby rare qualityJewelcrafting30Jewelcrafting
Primordial Saronite rare qualityOther20Other
Prismatic Focusing Iris rare qualityItem ID #251487Optional Reagents72Optional Reagents
Prismatic Focusing Iris rare qualityItem ID #251488Optional Reagents72Optional Reagents
Prismatic Leaper rare qualityCooking60Cooking

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly