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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 251–300 of 2,987 items

Subclass
Bear Meat common qualityCooking10Cooking
Big Bear Meat common qualityCooking10Cooking
Big Fountain Goldfish common qualityCooking40Cooking
Big Gamy Ribs common qualityCooking40Cooking
Big-Mouth Clam common qualityOther17Other
Bismuth common qualityItem ID #210931Metal & Stone70Metal & Stone
Bismuth common qualityItem ID #210932Metal & Stone70Metal & Stone
Bismuth common qualityItem ID #210930Metal & Stone70Metal & Stone
Bismuth Bitterling common qualityCooking70Cooking
Bite-Sized Morsel common qualityLeather60Leather
Black Barracuda common qualityCooking40Cooking
Blackbelly Mudfish common qualityCooking25Cooking
Black Dragonscale common qualityLeather10Leather
Black Dye common qualityOther10Other
Black Dye Pigment common qualityOther1Other
Blackened Dragonscale common qualityLeather25Leather
Blackened Dragonscale Fragment common qualityLeather25Leather
Blackfallow Ink common qualityInscription25Inscription
Black Lotus uncommon qualityHerb10Herb
Blackmouth Oil common qualityOther10Other
Black Pearl uncommon qualityJewelcrafting10Jewelcrafting
Black Pepper common qualityCooking30Cooking
Blackrock Fragment common qualityMetal & Stone35Metal & Stone
Blackrock Ore common qualityMetal & Stone35Metal & Stone
Black Trillium Ore uncommon qualityMetal & Stone30Metal & Stone
Black Vitriol common qualityOther10Other
Blackwater Whiptail common qualityCooking35Cooking
Blackwater Whiptail Flesh common qualityCooking35Cooking
Black Whelp Scale common qualityLeather10Leather
Blame Redirection Device uncommon qualityItem ID #221928Optional Reagents72Optional Reagents
Blame Redirection Device uncommon qualityItem ID #221927Optional Reagents72Optional Reagents
Blame Redirection Device uncommon qualityItem ID #221926Optional Reagents72Optional Reagents
Blank Card of Putrescence uncommon qualityOther50Other
Blank Card of Repose uncommon qualityOther50Other
Blank Card of the Indomitable uncommon qualityOther50Other
Blank Card of Voracity uncommon qualityOther50Other
Blasphemite epic qualityJewelcrafting70Jewelcrafting
Blazing Embroidery Thread uncommon qualityItem ID #193958Finishing Reagents61Finishing Reagents
Blazing Embroidery Thread uncommon qualityItem ID #193956Finishing Reagents61Finishing Reagents
Blazing Embroidery Thread uncommon qualityItem ID #193957Finishing Reagents61Finishing Reagents
Blazing Ink common qualityItem ID #194846Inscription60Inscription
Blazing Ink common qualityItem ID #194752Inscription60Inscription
Blazing Ink common qualityItem ID #194751Inscription60Inscription
Blazing Pigment uncommon qualityItem ID #198419Inscription60Inscription
Blazing Pigment uncommon qualityItem ID #198420Inscription60Inscription
Blazing Pigment uncommon qualityItem ID #198418Inscription60Inscription
Bleach common qualityOther10Other
Bleached Jawbone common qualityInscription1Inscription
Blessed Pango Charm rare qualityItem ID #244604Optional Reagents72Optional Reagents
Blessed Pango Charm rare qualityItem ID #244603Optional Reagents72Optional Reagents

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly