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Trade Goods

Trade goods feed every crafting profession: cloth for tailoring, hides for leatherworking, ore for blacksmithing and engineering, herbs for alchemy and inscription, and gems for jewelcrafting. Their auction-house volume is among the highest in the game.

Items in Trade Goods

2,987 items

Showing 351–400 of 2,987 items

Subclass
Bolt of Windwool Cloth common qualityCloth30Cloth
Bolt of Woolen Cloth common qualityCloth10Cloth
Bonescale Snapper common qualityCooking20Cooking
Borean Leather common qualityLeather20Leather
Borean Leather Scraps common qualityLeather20Leather
Borean Man O' War common qualityCooking20Cooking
Bottled Brilliance rare qualityItem ID #225987Finishing Reagents71Finishing Reagents
Bottled Brilliance rare qualityItem ID #225989Finishing Reagents71Finishing Reagents
Bottled Brilliance rare qualityItem ID #225988Finishing Reagents71Finishing Reagents
Bottled Storm uncommon qualityLeather70Leather
Boundless Cipher rare qualityItem ID #222558Inscription70Inscription
Boundless Cipher rare qualityItem ID #222559Inscription70Inscription
Boundless Cipher rare qualityItem ID #222560Inscription70Inscription
Bountiful Bolts uncommon qualityParts70Parts
Breath of Wind common qualityElemental10Elemental
Briarthorn common qualityHerb10Herb
Bright Linen uncommon qualityItem ID #236963Cloth80Cloth
Bright Linen uncommon qualityItem ID #236965Cloth80Cloth
Bright Linen Bolt uncommon qualityItem ID #239701Cloth80Cloth
Bright Linen Bolt uncommon qualityItem ID #239700Cloth80Cloth
Bright Polishing Cloth uncommon qualityItem ID #222880Finishing Reagents71Finishing Reagents
Bright Polishing Cloth uncommon qualityItem ID #222879Finishing Reagents71Finishing Reagents
Bright Polishing Cloth uncommon qualityItem ID #222881Finishing Reagents71Finishing Reagents
Brilliant Silver Ore uncommon qualityItem ID #237365Metal & Stone80Metal & Stone
Brilliant Silver Ore uncommon qualityItem ID #237364Metal & Stone80Metal & Stone
Briny Flesh common qualityCooking45Cooking
Broken Blade of Heroes rare qualityOther16Other
Broken Fireweed Stem common qualityHerb35Herb
Broken Frostweed Stem common qualityHerb35Herb
Bronze Bar common qualityMetal & Stone10Metal & Stone
Bronzed Grip Wrappings rare qualityItem ID #193943Optional Reagents62Optional Reagents
Bronzed Grip Wrappings rare qualityItem ID #193942Optional Reagents62Optional Reagents
Bronzed Grip Wrappings rare qualityItem ID #193941Optional Reagents62Optional Reagents
Bronze Framework common qualityParts10Parts
Bronzescale Sigil rare qualityItem ID #199054Optional Reagents62Optional Reagents
Bronzescale Sigil rare qualityItem ID #194870Optional Reagents62Optional Reagents
Bronzescale Sigil rare qualityItem ID #199053Optional Reagents62Optional Reagents
Bronze Setting common qualityJewelcrafting10Jewelcrafting
Bronze Tube common qualityParts10Parts
Brood Salt uncommon qualityItem ID #191516Finishing Reagents61Finishing Reagents
Brood Salt uncommon qualityItem ID #191515Finishing Reagents61Finishing Reagents
Brood Salt uncommon qualityItem ID #191514Finishing Reagents61Finishing Reagents
Brown Dye Pigment common qualityOther1Other
Bruffalon Flank common qualityCooking60Cooking
Bruiseweed common qualityHerb10Herb
Bubble Poppy uncommon qualityItem ID #191468Herb60Herb
Bubble Poppy uncommon qualityItem ID #191469Herb60Herb
Bubble Poppy uncommon qualityItem ID #191467Herb60Herb
Bubbling Mycobloom Culture rare qualityItem ID #228401Finishing Reagents71Finishing Reagents
Bubbling Mycobloom Culture rare qualityItem ID #228402Finishing Reagents71Finishing Reagents

About Trade Goods

Materials are the clearest patch-cycle market in the game. A new patch sends old-content materials cheap and new-content materials expensive, and the shift shows in the price history weeks before it is obvious in the game itself.

Where each material's supply comes from, and why realms differ, 2 paragraphs

Each subclass has its own supply line. Cloth follows leveling traffic through humanoid zones; enchanting materials come from disenchanting unwanted gear, so their supply rises when gear prices fall; and elemental materials such as motes and primals gate so many classic-era recipes that primal trading was effectively TBC's spot market.

Commodity prices also diverge between realms more than gear prices do: the same ore can be plentiful on one server and scarce on another. Retail narrows that gap for true commodities, which trade in one region-wide pool, while the classic editions still price every stack realm by realm.

Where these prices come from

  • Retail: Blizzard, hourly