Talents de Paladin
Version bêta 1.60.1.69913, comparée à Classic Era 1.15.9.69722
- Points restants
- 51
- Répartition
- 0/0/0
- Paladin
- Aucun point dépensé
Le niveau 60 offre 51 points de talent. Les valeurs des infobulles sont affichées pour le niveau 60. 20 et 30 sont les niveaux maximaux de la bêta, et 60 celui du lancement.
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Holy
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Protection
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Retribution
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Touchez un talent pour ajouter un point. Appuyez longuement pour en retirer un, ou utilisez les boutons sous l’arbre.
- Nouveau dans Forever
- Modifié par rapport à Classic Era
- Peut recevoir un point
- Rang maximal
- Verrouillé
- 22 nouveaux et 22 modifiés dans cette classe
Cliquez sur un talent pour ajouter un point. Faites un clic droit ou Maj+clic pour en retirer un.
Au clavier, les flèches déplacent la sélection entre les talents, Début et Fin se déplacent le long d’une rangée, Entrée ou Espace ajoute un point et Retour arrière en retire un.
Sur un écran tactile, touchez pour ajouter un point et appuyez longuement pour en retirer un. Les boutons Ajouter et Retirer sous chaque arbre font la même chose.
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Ordre de progression
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Tous les talents de Paladin
Chaque talent des trois arbres, avec son effet au rang maximal pour le niveau 60.
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Improved Holy Strike | 1 | 2 | Nouveau dans Forever | Reduces the cooldown of your Holy Strike ability by 2 sec. |
| Divine Strength | 1 | 5 | Identique à Classic Era | Increases your Strength by 10%. |
| Divine Intellect | 1 | 5 | Identique à Classic Era | Increases your total Intellect by 10%. |
| Healing Light | 2 | 3 | Modifié par rapport à Classic Era | Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%. |
| Spiritual Focus | 2 | 2 | Modifié par rapport à Classic Era | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage. |
| Improved Seals | 2 | 3 | Modifié par rapport à Classic Era | Increases the damage done by your Seals and Judgements by 15%. |
| Unyielding Faith | 2 | 2 | Modifié par rapport à Classic Era | Reduces the duration of Fear and Disorient effects on you by 30%. |
| Voice of Truth | 3 | 1 | Nouveau dans Forever | Grants you immunity to Silence and Interrupt effects. Lasts 6 sec. |
| Reverence | 3 | 3 | Nouveau dans Forever | Allows 30% of your Mana regeneration to continue while casting. |
| Purifying Power | 3 | 2 | Nouveau dans Forever | Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%. |
| Infusion of Light | 4 | 2 | Nouveau dans Forever | Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec. |
| Illumination | 4 | 5 | Modifié par rapport à Classic Era | After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell. |
| Divine Favor | 4 | 1 | Identique à Classic Era | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
| Divine Precision | 5 | 3 | Nouveau dans Forever | Improves your chance to hit with Holy spells by 18%. |
| Holy Shock | 5 | 1 | Nouveau dans Forever | Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. |
| Consecrated Ground | 5 | 2 | Nouveau dans Forever | Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
| Holy Power | 6 | 5 | Modifié par rapport à Classic Era | Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%. |
| Light's Vigil | 7 | 1 | Nouveau dans Forever | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Toughness | 1 | 5 | Identique à Classic Era | Increases your armor value from items by 10%. |
| Redoubt | 1 | 5 | Modifié par rapport à Classic Era | Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. |
| Precision | 2 | 3 | Modifié par rapport à Classic Era | Improves your chance to hit by 3%. |
| Guardian's Favor | 2 | 2 | Modifié par rapport à Classic Era | Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec. |
| Anticipation | 2 | 5 | Modifié par rapport à Classic Era | Increases your Defense Skill by 20. |
| Improved Seal of Fury | 3 | 1 | Nouveau dans Forever | When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. |
| Improved Righteous Fury | 3 | 3 | Modifié par rapport à Classic Era | While Righteous Fury is active, all damage taken is reduced by 6%. |
| Shield Specialization | 3 | 3 | Nouveau dans Forever | Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every $proccooldown sec. |
| Sacred Duty | 3 | 2 | Nouveau dans Forever | Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec. |
| Swift Judgement | 4 | 1 | Nouveau dans Forever | Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. |
| One-Handed Weapon Specialization | 4 | 3 | Modifié par rapport à Classic Era | Increases the damage you deal with one-handed melee weapons by 10%. |
| Improved Hammer of Justice | 4 | 3 | Identique à Classic Era | Decreases the cooldown of your Hammer of Justice spell by 15 sec. |
| Templar's Bulwark | 5 | 1 | Nouveau dans Forever | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. |
| Reckoning | 5 | 5 | Modifié par rapport à Classic Era | Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. |
| Iron Creed | 6 | 5 | Nouveau dans Forever | Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec. |
| Holy Shield | 7 | 1 | Modifié par rapport à Classic Era | Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Deflection | 1 | 5 | Identique à Classic Era | Increases your Parry chance by 5%. |
| Benediction | 1 | 5 | Modifié par rapport à Classic Era | Reduces the Mana cost of all instant cast spells and abilities by 10%. |
| Improved Judgement | 2 | 2 | Modifié par rapport à Classic Era | Decreases the cooldown of your Judgement ability by 2 sec. |
| Holy Conduit | 2 | 2 | Nouveau dans Forever | Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%. |
| Conviction | 2 | 5 | Modifié par rapport à Classic Era | Improves your chance to get a critical strike with melee attacks by 5%. |
| Vindication | 3 | 3 | Modifié par rapport à Classic Era | Gives your damaging melee attacks a chance to reduce the target's Attack Power by 201, and increase your Attack Power by 3% for 30 sec. |
| Sanctified Judgement | 3 | 3 | Nouveau dans Forever | Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal. |
| Seal of Command | 3 | 1 | Identique à Classic Era | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 67.98 Holy damage, 136 to 148 if the target is stunned or incapacitated. |
| Pursuit of Justice | 3 | 2 | Modifié par rapport à Classic Era | Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects. |
| Eye for an Eye | 4 | 2 | Modifié par rapport à Classic Era | All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. |
| Sacred Arbiter | 4 | 1 | Nouveau dans Forever | Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target. |
| Crusade | 4 | 2 | Nouveau dans Forever | Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets. |
| Two-Handed Weapon Specialization | 5 | 3 | Modifié par rapport à Classic Era | Increases the damage you deal with two-handed melee weapons by 9%. |
| Vengeance | 5 | 3 | Modifié par rapport à Classic Era | Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times. |
| Repentance | 5 | 1 | Identique à Classic Era | Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. |
| Champion of the Light | 6 | 3 | Nouveau dans Forever | Increases your spell damage and healing by up to 100% of your Intellect. |
| Instrument of Law | 6 | 2 | Nouveau dans Forever | Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active. |
| Twist of Light | 7 | 1 | Nouveau dans Forever | When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo. |
