Talents de Mage
Version bêta 1.60.1.69913, comparée à Classic Era 1.15.9.69722
- Points restants
- 51
- Répartition
- 0/0/0
- Mage
- Aucun point dépensé
Le niveau 60 offre 51 points de talent. Les valeurs des infobulles sont affichées pour le niveau 60. 20 et 30 sont les niveaux maximaux de la bêta, et 60 celui du lancement.
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Arcane
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Fire
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Frost
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Touchez un talent pour ajouter un point. Appuyez longuement pour en retirer un, ou utilisez les boutons sous l’arbre.
- Nouveau dans Forever
- Modifié par rapport à Classic Era
- Peut recevoir un point
- Rang maximal
- Verrouillé
- 5 nouveaux et 33 modifiés dans cette classe
Cliquez sur un talent pour ajouter un point. Faites un clic droit ou Maj+clic pour en retirer un.
Au clavier, les flèches déplacent la sélection entre les talents, Début et Fin se déplacent le long d’une rangée, Entrée ou Espace ajoute un point et Retour arrière en retire un.
Sur un écran tactile, touchez pour ajouter un point et appuyez longuement pour en retirer un. Les boutons Ajouter et Retirer sous chaque arbre font la même chose.
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Ordre de progression
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Tous les talents de Mage
Chaque talent des trois arbres, avec son effet au rang maximal pour le niveau 60.
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Wand Specialization | 1 | 2 | Identique à Classic Era | Increases your damage with Wands by 25%. |
| Arcane Focus | 1 | 5 | Modifié par rapport à Classic Era | Improves your chance to hit with Arcane spells by 5%. |
| Improved Channeling | 1 | 5 | Modifié par rapport à Classic Era | Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast. |
| Arcane Subtlety | 2 | 2 | Modifié par rapport à Classic Era | Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%. |
| Magic Absorption | 2 | 2 | Modifié par rapport à Classic Era | Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec. |
| Arcane Concentration | 2 | 5 | Identique à Classic Era | Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
| Arcane Resilience | 2 | 2 | Modifié par rapport à Classic Era | Increases your Armor by an amount equal to 50% of your Intellect. |
| Arcane Geometry | 3 | 2 | Modifié par rapport à Classic Era | Increases the range of your Arcane spells by 6 yards. |
| Arcane Impact | 3 | 3 | Modifié par rapport à Classic Era | Increases the critical strike chance of your Arcane spells by 6%. |
| Arcane Blast | 3 | 1 | Nouveau dans Forever | Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Shielding | 4 | 2 | Modifié par rapport à Classic Era | Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%. |
| Improved Counterspell | 4 | 2 | Modifié par rapport à Classic Era | Your Counterspell also Silences the target for 4 sec. |
| Arcane Meditation | 4 | 3 | Modifié par rapport à Classic Era | Allows 50% of your Mana regeneration to continue while casting. |
| Missile Barrage | 4 | 1 | Nouveau dans Forever | Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. |
| Presence of Mind | 5 | 1 | Identique à Classic Era | When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
| Arcane Mind | 5 | 5 | Modifié par rapport à Classic Era | Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%. |
| Arcane Instability | 6 | 3 | Modifié par rapport à Classic Era | Increases the damage done by your spells by 3% and your critical strike chance by 3%. |
| Arcane Power | 7 | 1 | Modifié par rapport à Classic Era | For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. |
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Wake of Fire | 1 | 2 | Modifié par rapport à Classic Era | Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%. |
| Incineration | 1 | 3 | Modifié par rapport à Classic Era | Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%. |
| Improved Fireball | 1 | 5 | Modifié par rapport à Classic Era | Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec. |
| Ignite | 2 | 5 | Identique à Classic Era | Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. |
| Flame Throwing | 2 | 2 | Identique à Classic Era | Increases the range of your Fire spells by 6 yards. |
| Impact | 2 | 3 | Modifié par rapport à Classic Era | Gives your Fire spells a 10% chance to stun the target for 2 sec. |
| Burning Soul | 3 | 3 | Modifié par rapport à Classic Era | Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
| Improved Flamestrike | 3 | 3 | Identique à Classic Era | Increases the critical strike chance of your Flamestrike spell by 15%. |
| Pyroblast | 3 | 1 | Modifié par rapport à Classic Era | Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec. |
| Improved Scorch | 4 | 3 | Modifié par rapport à Classic Era | Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. |
| Improved Fire Ward | 4 | 2 | Identique à Classic Era | Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. |
| Hot Streak | 4 | 1 | Nouveau dans Forever | Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times. |
| Master of Elements | 4 | 3 | Modifié par rapport à Classic Era | Your Fire and Frost critical strikes will refund 30% of their base mana cost. |
| Critical Mass | 5 | 3 | Identique à Classic Era | Increases the critical strike chance of your Fire spells by 6%. |
| Blast Wave | 5 | 1 | Modifié par rapport à Classic Era | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
| Fire Power | 6 | 5 | Identique à Classic Era | Increases the damage done by your Fire spells by 10%. |
| Combustion | 7 | 1 | Modifié par rapport à Classic Era | When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells. |
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Frost Warding | 1 | 2 | Modifié par rapport à Classic Era | Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. |
| Improved Frostbolt | 1 | 5 | Identique à Classic Era | Reduces the casting time of your Frostbolt spell by 0.5 sec. |
| Elemental Precision | 1 | 5 | Modifié par rapport à Classic Era | Improves your chance to hit with Frost and Fire spells by 5%. |
| Ice Shards | 2 | 5 | Identique à Classic Era | Increases the critical strike damage bonus of your Frost spells by 100%. |
| Permafrost | 2 | 3 | Modifié par rapport à Classic Era | Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%. |
| Improved Frost Nova | 2 | 2 | Identique à Classic Era | Reduces the cooldown of your Frost Nova spell by 4 sec. |
| Frostbite | 2 | 3 | Identique à Classic Era | Gives your Chill effects a 15% chance to Freeze the target for 5 sec. |
| Piercing Ice | 3 | 3 | Identique à Classic Era | Increases the damage done by your Frost spells by 6%. |
| Frost Channeling | 3 | 3 | Identique à Classic Era | Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
| Ice Lance | 3 | 1 | Nouveau dans Forever | Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Improved Blizzard | 3 | 3 | Modifié par rapport à Classic Era | Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec. |
| Arctic Reach | 4 | 2 | Identique à Classic Era | Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. |
| Ice Block | 4 | 1 | Modifié par rapport à Classic Era | You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. |
| Shatter | 4 | 3 | Modifié par rapport à Classic Era | Increases the critical strike chance of all your spells against Frozen targets by 50%. |
| Improved Cone of Cold | 5 | 3 | Modifié par rapport à Classic Era | Increases the damage dealt by your Cone of Cold spell by 35%. |
| Cold Snap | 5 | 1 | Modifié par rapport à Classic Era | Finishes the remaining cooldown on all your other Frost spells. |
| Fingers of Frost | 5 | 2 | Nouveau dans Forever | Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. |
| Winter's Chill | 6 | 5 | Modifié par rapport à Classic Era | Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times. |
| Ice Barrier | 7 | 1 | Modifié par rapport à Classic Era | Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. |
