Talenti del Paladino
Build beta 1.60.1.69913, confrontata con Classic Era 1.15.9.69722
- Punti rimasti
- 51
- Ripartizione
- 0/0/0
- Paladino
- Nessun punto speso
Il livello 60 ha 51 punti talento. I valori dei suggerimenti sono mostrati per il livello 60. 20 e 30 sono i livelli massimi della beta, 60 è quello al lancio.
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Holy
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Protection
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Retribution
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Tocca un talento per aggiungere un punto. Tieni premuto per toglierne uno, oppure usa i pulsanti sotto l’albero.
- Nuovo in Forever
- Modificato rispetto a Classic Era
- Può ricevere un punto
- Grado massimo
- Bloccato
- 22 nuovi e 22 modificati in questa classe
Fai clic su un talento per aggiungere un punto. Fai clic destro o Maiusc+clic per toglierne uno.
Con la tastiera, le frecce spostano la selezione fra i talenti, Home e Fine si spostano lungo una riga, Invio o Spazio aggiunge un punto e Backspace ne toglie uno.
Su uno schermo touch, tocca per aggiungere un punto e tieni premuto per toglierne uno. I pulsanti Aggiungi e Togli sotto ogni albero fanno lo stesso.
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Ordine di progressione
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Le tue build da Paladino
Lettura delle tue build salvate
Tutti i talenti del Paladino
Ogni talento dei tre alberi, con il suo effetto al grado massimo per il livello 60.
| Talento | Riga | Gradi | Rispetto a Classic Era | Effetto al grado massimo |
|---|---|---|---|---|
| Improved Holy Strike | 1 | 2 | Nuovo in Forever | Reduces the cooldown of your Holy Strike ability by 2 sec. |
| Divine Strength | 1 | 5 | Uguale a Classic Era | Increases your Strength by 10%. |
| Divine Intellect | 1 | 5 | Uguale a Classic Era | Increases your total Intellect by 10%. |
| Healing Light | 2 | 3 | Modificato rispetto a Classic Era | Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%. |
| Spiritual Focus | 2 | 2 | Modificato rispetto a Classic Era | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage. |
| Improved Seals | 2 | 3 | Modificato rispetto a Classic Era | Increases the damage done by your Seals and Judgements by 15%. |
| Unyielding Faith | 2 | 2 | Modificato rispetto a Classic Era | Reduces the duration of Fear and Disorient effects on you by 30%. |
| Voice of Truth | 3 | 1 | Nuovo in Forever | Grants you immunity to Silence and Interrupt effects. Lasts 6 sec. |
| Reverence | 3 | 3 | Nuovo in Forever | Allows 30% of your Mana regeneration to continue while casting. |
| Purifying Power | 3 | 2 | Nuovo in Forever | Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%. |
| Infusion of Light | 4 | 2 | Nuovo in Forever | Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec. |
| Illumination | 4 | 5 | Modificato rispetto a Classic Era | After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell. |
| Divine Favor | 4 | 1 | Uguale a Classic Era | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
| Divine Precision | 5 | 3 | Nuovo in Forever | Improves your chance to hit with Holy spells by 18%. |
| Holy Shock | 5 | 1 | Nuovo in Forever | Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. |
| Consecrated Ground | 5 | 2 | Nuovo in Forever | Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
| Holy Power | 6 | 5 | Modificato rispetto a Classic Era | Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%. |
| Light's Vigil | 7 | 1 | Nuovo in Forever | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
| Talento | Riga | Gradi | Rispetto a Classic Era | Effetto al grado massimo |
|---|---|---|---|---|
| Toughness | 1 | 5 | Uguale a Classic Era | Increases your armor value from items by 10%. |
| Redoubt | 1 | 5 | Modificato rispetto a Classic Era | Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. |
| Precision | 2 | 3 | Modificato rispetto a Classic Era | Improves your chance to hit by 3%. |
| Guardian's Favor | 2 | 2 | Modificato rispetto a Classic Era | Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec. |
| Anticipation | 2 | 5 | Modificato rispetto a Classic Era | Increases your Defense Skill by 20. |
| Improved Seal of Fury | 3 | 1 | Nuovo in Forever | When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. |
| Improved Righteous Fury | 3 | 3 | Modificato rispetto a Classic Era | While Righteous Fury is active, all damage taken is reduced by 6%. |
| Shield Specialization | 3 | 3 | Nuovo in Forever | Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every $proccooldown sec. |
| Sacred Duty | 3 | 2 | Nuovo in Forever | Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec. |
| Swift Judgement | 4 | 1 | Nuovo in Forever | Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. |
| One-Handed Weapon Specialization | 4 | 3 | Modificato rispetto a Classic Era | Increases the damage you deal with one-handed melee weapons by 10%. |
| Improved Hammer of Justice | 4 | 3 | Uguale a Classic Era | Decreases the cooldown of your Hammer of Justice spell by 15 sec. |
| Templar's Bulwark | 5 | 1 | Nuovo in Forever | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. |
| Reckoning | 5 | 5 | Modificato rispetto a Classic Era | Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. |
| Iron Creed | 6 | 5 | Nuovo in Forever | Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec. |
| Holy Shield | 7 | 1 | Modificato rispetto a Classic Era | Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Talento | Riga | Gradi | Rispetto a Classic Era | Effetto al grado massimo |
|---|---|---|---|---|
| Deflection | 1 | 5 | Uguale a Classic Era | Increases your Parry chance by 5%. |
| Benediction | 1 | 5 | Modificato rispetto a Classic Era | Reduces the Mana cost of all instant cast spells and abilities by 10%. |
| Improved Judgement | 2 | 2 | Modificato rispetto a Classic Era | Decreases the cooldown of your Judgement ability by 2 sec. |
| Holy Conduit | 2 | 2 | Nuovo in Forever | Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%. |
| Conviction | 2 | 5 | Modificato rispetto a Classic Era | Improves your chance to get a critical strike with melee attacks by 5%. |
| Vindication | 3 | 3 | Modificato rispetto a Classic Era | Gives your damaging melee attacks a chance to reduce the target's Attack Power by 201, and increase your Attack Power by 3% for 30 sec. |
| Sanctified Judgement | 3 | 3 | Nuovo in Forever | Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal. |
| Seal of Command | 3 | 1 | Uguale a Classic Era | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 67.98 Holy damage, 136 to 148 if the target is stunned or incapacitated. |
| Pursuit of Justice | 3 | 2 | Modificato rispetto a Classic Era | Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects. |
| Eye for an Eye | 4 | 2 | Modificato rispetto a Classic Era | All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. |
| Sacred Arbiter | 4 | 1 | Nuovo in Forever | Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target. |
| Crusade | 4 | 2 | Nuovo in Forever | Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets. |
| Two-Handed Weapon Specialization | 5 | 3 | Modificato rispetto a Classic Era | Increases the damage you deal with two-handed melee weapons by 9%. |
| Vengeance | 5 | 3 | Modificato rispetto a Classic Era | Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times. |
| Repentance | 5 | 1 | Uguale a Classic Era | Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. |
| Champion of the Light | 6 | 3 | Nuovo in Forever | Increases your spell damage and healing by up to 100% of your Intellect. |
| Instrument of Law | 6 | 2 | Nuovo in Forever | Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active. |
| Twist of Light | 7 | 1 | Nuovo in Forever | When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo. |
