Talents de Voleur
Version bêta 1.60.1.69913, comparée à Classic Era 1.15.9.69722
- Points restants
- 51
- Répartition
- 0/0/0
- Voleur
- Aucun point dépensé
Le niveau 60 offre 51 points de talent. Les valeurs des infobulles sont affichées pour le niveau 60. 20 et 30 sont les niveaux maximaux de la bêta, et 60 celui du lancement.
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Assassination
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Combat
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Subtlety
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Touchez un talent pour ajouter un point. Appuyez longuement pour en retirer un, ou utilisez les boutons sous l’arbre.
- Nouveau dans Forever
- Modifié par rapport à Classic Era
- Peut recevoir un point
- Rang maximal
- Verrouillé
- 9 nouveaux et 31 modifiés dans cette classe
Cliquez sur un talent pour ajouter un point. Faites un clic droit ou Maj+clic pour en retirer un.
Au clavier, les flèches déplacent la sélection entre les talents, Début et Fin se déplacent le long d’une rangée, Entrée ou Espace ajoute un point et Retour arrière en retire un.
Sur un écran tactile, touchez pour ajouter un point et appuyez longuement pour en retirer un. Les boutons Ajouter et Retirer sous chaque arbre font la même chose.
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Ordre de progression
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Vos builds de Voleur
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Tous les talents de Voleur
Chaque talent des trois arbres, avec son effet au rang maximal pour le niveau 60.
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Improved Gouge | 1 | 3 | Modifié par rapport à Classic Era | Increases the duration of your Gouge ability by 1.5 sec. |
| Remorseless Attacks | 1 | 2 | Modifié par rapport à Classic Era | After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. |
| Malice | 1 | 5 | Modifié par rapport à Classic Era | Increases your critical strike chance with all attacks and Poisons by 5%. |
| Ruthlessness | 2 | 3 | Identique à Classic Era | Gives your finishing moves a 60% chance to add a Combo Point to your target. |
| Murder | 2 | 2 | Modifié par rapport à Classic Era | Increases all damage dealt by 4% against Humanoid and Giant targets. |
| Improved Slice and Dice | 2 | 3 | Identique à Classic Era | Increases the duration of your Slice and Dice ability by 45%. |
| Relentless Strikes | 3 | 1 | Identique à Classic Era | Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. |
| Improved Expose Armor | 3 | 2 | Modifié par rapport à Classic Era | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. |
| Lethality | 3 | 5 | Modifié par rapport à Classic Era | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%. |
| Vile Poisons | 4 | 5 | Identique à Classic Era | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. |
| Cold Blood | 4 | 1 | Modifié par rapport à Classic Era | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. |
| Improved Poisons | 4 | 5 | Modifié par rapport à Classic Era | Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. |
| Vigor | 5 | 2 | Modifié par rapport à Classic Era | Increases your maximum Energy by 10. |
| Mutilate | 5 | 1 | Nouveau dans Forever | Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Improved Kidney Shot | 5 | 2 | Modifié par rapport à Classic Era | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. |
| Seal Fate | 6 | 5 | Identique à Classic Era | Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. |
| Venom | 7 | 1 | Nouveau dans Forever | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Improved Eviscerate | 1 | 3 | Modifié par rapport à Classic Era | Increases the damage done by your Eviscerate ability by 20%. |
| Improved Sinister Strike | 1 | 2 | Identique à Classic Era | Reduces the Energy cost of your Sinister Strike ability by 5. |
| Lightning Reflexes | 1 | 5 | Identique à Classic Era | Increases your Dodge chance by 5%. |
| Puncturing Wounds | 2 | 3 | Nouveau dans Forever | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| Deflection | 2 | 3 | Modifié par rapport à Classic Era | Increases your Parry chance by 6%. |
| Precision | 2 | 3 | Modifié par rapport à Classic Era | Improves your chance to hit by 3%. |
| Endurance | 3 | 2 | Modifié par rapport à Classic Era | Reduces the cooldown of your Sprint and Evasion abilities by 60%. |
| Riposte | 3 | 1 | Identique à Classic Era | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d. |
| Improved Sprint | 3 | 2 | Identique à Classic Era | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. |
| Improved Kick | 4 | 2 | Identique à Classic Era | Gives your Kick ability a 100% chance to Silence the target for 2 sec. |
| Flawless Execution | 4 | 1 | Nouveau dans Forever | Reduces the Energy cost of your Eviscerate ability by 10. |
| Dual Wield Specialization | 4 | 5 | Modifié par rapport à Classic Era | Increases the damage done by your off-hand weapon by 25%. |
| Blade Flurry | 5 | 1 | Modifié par rapport à Classic Era | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. |
| Hack and Slash | 5 | 5 | Modifié par rapport à Classic Era | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor. |
| Weapon Expertise | 6 | 2 | Modifié par rapport à Classic Era | Reduces the chance for your attacks to be Dodged or Parried by 2%. |
| Aggression | 6 | 3 | Modifié par rapport à Classic Era | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%. |
| Adrenaline Rush | 7 | 1 | Identique à Classic Era | Increases your Energy regeneration rate by 100% for 15 sec. |
| Talent | Rangée | Rangs | Comparé à Classic Era | Effet au rang maximal |
|---|---|---|---|---|
| Camouflage | 1 | 5 | Modifié par rapport à Classic Era | Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. |
| Master of Deception | 1 | 3 | Modifié par rapport à Classic Era | Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. |
| Opportunity | 1 | 2 | Modifié par rapport à Classic Era | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. |
| Setup | 2 | 3 | Modifié par rapport à Classic Era | Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. |
| Elusiveness | 2 | 2 | Modifié par rapport à Classic Era | Reduces the cooldown of your Vanish and Blind abilities by 90 sec. |
| Dirty Tricks | 2 | 2 | Nouveau dans Forever | Reduces the Energy cost of your Sap and Blind abilities by 50%. |
| Improved Ambush | 2 | 3 | Identique à Classic Era | Increases the critical strike chance of your Ambush ability by 45%. |
| Initiative | 3 | 3 | Modifié par rapport à Classic Era | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Ghostly Strike | 3 | 1 | Modifié par rapport à Classic Era | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
| Improved Distract | 3 | 2 | Nouveau dans Forever | Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower. |
| Heightened Senses | 4 | 2 | Modifié par rapport à Classic Era | Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. |
| Premeditation | 4 | 1 | Modifié par rapport à Classic Era | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
| Serrated Blades | 4 | 3 | Modifié par rapport à Classic Era | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. |
| Dirty Deeds | 5 | 2 | Modifié par rapport à Classic Era | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. |
| Preparation | 5 | 1 | Identique à Classic Era | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. |
| Hemorrhage | 5 | 1 | Modifié par rapport à Classic Era | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
| Quietus | 6 | 5 | Nouveau dans Forever | Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health. |
| Cutthroat | 6 | 5 | Nouveau dans Forever | Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. |
| Thousand Cuts | 7 | 1 | Nouveau dans Forever | When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. |
