Skip to main content

Armor

Armor protects every character from the moment they leave the starting zone. The auction house carries cloth, leather, mail, and plate gear across every level bracket, plus shields, rings, trinkets, cloaks, and the rest of the accessory slots.

Items in Armor

3,695 items

Market values are per realm. Pick a realm to see them in this table.

Showing 1,301–1,350 of 3,695 items

Subclass
Gossamer Belt uncommon qualityCloth46Cloth
Gossamer Boots uncommon qualityCloth45Cloth
Gossamer Bracers uncommon qualityCloth45Cloth
Gossamer Cape uncommon qualityCloth44Cloth
Gossamer Gloves uncommon qualityCloth46Cloth
Gossamer Headpiece uncommon qualityCloth47Cloth
Gossamer Pants uncommon qualityCloth47Cloth
Gossamer Robe uncommon qualityCloth50Cloth
Gossamer Rod uncommon qualityMiscellaneous50Miscellaneous
Gossamer Shoulderpads uncommon qualityCloth46Cloth
Gossamer Tunic uncommon qualityCloth50Cloth
Gothic Plate Armor uncommon qualityPlate49Plate
Gothic Plate Gauntlets uncommon qualityPlate46Plate
Gothic Plate Girdle uncommon qualityPlate45Plate
Gothic Plate Helmet uncommon qualityPlate46Plate
Gothic Plate Leggings uncommon qualityPlate47Plate
Gothic Plate Spaulders uncommon qualityPlate47Plate
Gothic Plate Vambraces uncommon qualityPlate45Plate
Gothic Sabatons uncommon qualityPlate45Plate
Gothic Shield uncommon qualityShield49Shield
Gracious Cape rare qualityCloth59Cloth
Grand Armguards uncommon qualityLeather57Leather
Grand Belt uncommon qualityLeather57Leather
Grand Boots uncommon qualityLeather60Leather
Grand Breastplate uncommon qualityLeather62Leather
Grand Cloak uncommon qualityCloth55Cloth
Grand Crown uncommon qualityLeather62Leather
Grand Gauntlets uncommon qualityLeather60Leather
Grand Legguards uncommon qualityLeather61Leather
Grand Shoulders uncommon qualityLeather59Leather
Granite Necklace uncommon qualityMiscellaneous62Miscellaneous
Granite Ring uncommon qualityMiscellaneous62Miscellaneous
Gray Woolen Robe uncommon qualityCloth21Cloth
Gray Woolen Shirt common qualityMiscellaneous20Miscellaneous
Greater Adept's Robe uncommon qualityCloth23Cloth
Green Carapace Shield uncommon qualityShield21Shield
Green Dragonscale Gauntlets rare qualityMail56Mail
Green Holiday Shirt common qualityMiscellaneous40Miscellaneous
Green Iron Boots uncommon qualityMail29Mail
Green Iron Bracers common qualityMail33Mail
Green Iron Gauntlets uncommon qualityMail30Mail
Green Iron Hauberk rare qualityMail36Mail
Green Iron Helm uncommon qualityMail34Mail
Green Iron Leggings uncommon qualityMail31Mail
Green Iron Shoulders uncommon qualityMail32Mail
Green Leather Armor uncommon qualityLeather31Leather
Green Leather Belt uncommon qualityLeather32Leather
Green Leather Bracers uncommon qualityLeather36Leather
Green Lens rare qualityCloth49Cloth
Green Linen Bracers common qualityCloth12Cloth

About Armor

The four armor weights are four separate economies. Cloth is the deepest shelf in the game, because every humanoid boss drops it and three classes wear it, so its price floors are easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate, because tank demand is steadier.

Who buys each armor type, and how crafted and dropped pieces price, 3 paragraphs

Each weight sells to its own classes: leather to rogues, druids, monks, and demon hunters; mail to hunters, shamans, and evokers; plate to warriors, paladins, and death knights. Shields pair tank-only demand with low supply, and the miscellaneous subclass (rings, trinkets, cloaks, and off-hand pieces) sells to every class, which makes it the most contested accessory market on a realm.

Cosmetic armor adds a fifth lane. Appearance-driven pieces price on their look rather than their stats, so a low-level green with a rare model can outprice current gear.

Crafted and dropped armor move differently. New crafted gear spikes when a patch lands and its recipe is still rare, bind-on-equip greens settle into a low-volatility floor, and rare drops move with the popularity of the dungeon that drops them.

Where these prices come from

  • Season of Discovery: Classic market data, about twice a day