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Armor

Armor protects every character from the moment they leave the starting zone. The auction house carries cloth, leather, mail, and plate gear across every level bracket, plus shields, rings, trinkets, cloaks, and the rest of the accessory slots.

Items in Armor

3,695 items

Market values are per realm. Pick a realm to see them in this table.

Showing 1,401–1,450 of 3,695 items

Subclass
Guardian Leather Bracers uncommon qualityLeather39Leather
Guardian Pants uncommon qualityLeather32Leather
Guardsman Belt uncommon qualityLeather24Leather
Guild Tabard common qualityMiscellaneous1Miscellaneous
Gurubashi Helm rare qualityPlate65Plate
Gypsy Bands common qualityLeather12Leather
Gypsy Buckler uncommon qualityShield12Shield
Gypsy Cloak common qualityCloth11Cloth
Gypsy Gloves common qualityLeather13Leather
Gypsy Sandals common qualityLeather12Leather
Gypsy Sash common qualityLeather12Leather
Gypsy Trousers uncommon qualityLeather14Leather
Gypsy Tunic uncommon qualityLeather15Leather
Hands of Darkness uncommon qualityCloth29Cloth
Handstitched Leather Belt common qualityLeather10Leather
Handstitched Leather Boots common qualityLeather8Leather
Handstitched Leather Bracers common qualityLeather9Leather
Handstitched Leather Cloak common qualityCloth9Cloth
Handstitched Leather Pants common qualityLeather10Leather
Handstitched Leather Vest common qualityLeather8Leather
Handstitched Linen Britches uncommon qualityCloth14Cloth
Harbinger Boots rare qualityLeather30Leather
Hard Crawler Carapace uncommon qualityLeather13Leather
Hardened Black Dragonscale Shoulders rare qualityMail65Mail
Hardened Cloak poor qualityCloth38Cloth
Hardened Leather Belt poor qualityLeather39Leather
Hardened Leather Boots poor qualityLeather35Leather
Hardened Leather Bracers poor qualityLeather34Leather
Hardened Leather Gloves poor qualityLeather36Leather
Hardened Leather Helm poor qualityLeather35Leather
Hardened Leather Pants poor qualityLeather32Leather
Hardened Leather Shoulderpads poor qualityLeather37Leather
Hardened Leather Tunic poor qualityLeather33Leather
Hardened Stone Band uncommon qualityMiscellaneous59Miscellaneous
Harvest Cloak uncommon qualityCloth15Cloth
Hawkeye's Bracers uncommon qualityLeather35Leather
Hawkeye's Breeches uncommon qualityLeather38Leather
Hawkeye's Buckler uncommon qualityShield37Shield
Hawkeye's Cloak uncommon qualityCloth35Cloth
Hawkeye's Cord uncommon qualityLeather36Leather
Hawkeye's Epaulets uncommon qualityLeather38Leather
Hawkeye's Gloves uncommon qualityLeather37Leather
Hawkeye's Helm uncommon qualityLeather40Leather
Hawkeye's Shoes uncommon qualityLeather37Leather
Hawkeye's Tunic uncommon qualityLeather40Leather
Headhunter's Armor uncommon qualityLeather36Leather
Headhunter's Bands uncommon qualityLeather30Leather
Headhunter's Belt uncommon qualityLeather33Leather
Headhunter's Buckler uncommon qualityShield34Shield
Headhunter's Cloak uncommon qualityCloth32Cloth

About Armor

The four armor weights are four separate economies. Cloth is the deepest shelf in the game, because every humanoid boss drops it and three classes wear it, so its price floors are easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate, because tank demand is steadier.

Who buys each armor type, and how crafted and dropped pieces price, 3 paragraphs

Each weight sells to its own classes: leather to rogues, druids, monks, and demon hunters; mail to hunters, shamans, and evokers; plate to warriors, paladins, and death knights. Shields pair tank-only demand with low supply, and the miscellaneous subclass (rings, trinkets, cloaks, and off-hand pieces) sells to every class, which makes it the most contested accessory market on a realm.

Cosmetic armor adds a fifth lane. Appearance-driven pieces price on their look rather than their stats, so a low-level green with a rare model can outprice current gear.

Crafted and dropped armor move differently. New crafted gear spikes when a patch lands and its recipe is still rare, bind-on-equip greens settle into a low-volatility floor, and rare drops move with the popularity of the dungeon that drops them.

Where these prices come from

  • Season of Discovery: Classic market data, about twice a day