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Trade Goods

Trade goods drive every crafting profession in the game. Tailoring needs cloth, leatherworking needs hides, blacksmithing and engineering need ore, alchemy and inscription need herbs, jewelcrafting needs gems. The auction-house volume on these categories is some of the highest in the game.

436 items in the Trade Goods category are currently auctionable in Season of Discovery.

Prices refresh about twice a day from TradeSkillMaster (TSM), so a brand-new listing can take half a day to appear.

Our trade-goods catalog covers cloth, leather, hides, metal and stone, herbs, elemental materials, enchanting reagents, jewelcrafting stones, parts, and the Retail-era optional and finishing reagents that feed crafting orders. Each subclass corresponds to a profession's primary input pipeline, so a quick glance at the subclass column tells you which tradeskill the item feeds.

Materials are the clearest patch-cycle market in the game. A new expansion patch sends old-content materials cheap and new-content materials expensive, and the transition shows up in the history charts weeks before it is obvious in the in-game UI. Supply lines differ per subclass: cloth supply follows leveling traffic through humanoid zones, enchanting materials arrive by disenchanting unwanted gear (so their supply moves inversely with gear prices), and elemental materials — motes, primals, crystallized elements — gate enough classic-era recipes that primal trading was effectively TBC's spot market.

Click any material to open its price-history page, which shows current minimum buyout, average and median sale price, and total quantity listed. The realm selector on that page is especially useful for materials, because commodity prices diverge more between realms than gear prices do — the same ore can be plentiful on one server and scarce on another, and the chart makes the difference explicit. Retail narrows that divergence for true commodities, which trade in a region-wide pool rather than per realm, while the classic editions still price every stack realm by realm — so the selector does its heaviest work on classic charts.

Showing 201–250 of 436 items

Subclass
Icecap58Trade Goods
Illusion Dust55Trade Goods
Imbued Vial55Trade Goods
Incendicite Ore22Trade Goods
Indurium Ore1Trade Goods
Insulating Gniodine40Trade Goods
Iridescent Pearl25Trade Goods
Iron Bar30Trade Goods
Iron Counterweight33Trade Goods
Iron Grenade35Explosives
Iron Ore30Trade Goods
Iron Shield Spike30Trade Goods
Iron Strut32Parts
Ironweb Spider Silk50Trade Goods
Jade35Trade Goods
Khadgar's Whisker37Trade Goods
Kingsblood24Trade Goods
Kodo Meat10Trade Goods
Large Brilliant Shard55Trade Goods
Large Copper Bomb26Explosives
Large Fang30Trade Goods
Large Glimmering Shard25Trade Goods
Large Glowing Shard35Trade Goods
Large Obsidian Shard1Trade Goods
Large Opal55Trade Goods
Large Radiant Shard45Trade Goods
Large Seaforium Charge40Explosives
Large Venom Sac1Trade Goods
Leaded Vial25Trade Goods
Lean Wolf Flank19Trade Goods
Lesser Astral Essence20Trade Goods
Lesser Eternal Essence50Trade Goods
Lesser Magic Essence10Trade Goods
Lesser Mana Oil50Trade Goods
Lesser Moonstone30Trade Goods
Lesser Mystic Essence30Trade Goods
Lesser Nether Essence40Trade Goods
Lesser Wizard Oil40Trade Goods
Lifelike Mechanical Toad53Devices
Liferoot30Trade Goods
Light Hide10Trade Goods
Light Leather10Trade Goods
Linen Cloth5Trade Goods
Lion Meat23Trade Goods
Low-Background Truesilver Plates40Trade Goods
Mageroyal10Trade Goods
Mageweave Cloth40Trade Goods
Magnificent Trollshine55Trade Goods
Major Recombobulator55Devices
Malachite7Trade Goods