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Armor

Armor protects every character from the moment they leave the starting zone. The auction house carries cloth, leather, mail, and plate gear across every level bracket, plus shields, rings, trinkets, cloaks, and the rest of the accessory slots.

Items in Armor

3,693 items

Showing 1,601–1,650 of 3,693 items

Subclass
Hyperion Girdle uncommon qualityPlate61Plate
Hyperion Greaves uncommon qualityPlate62Plate
Hyperion Helm uncommon qualityPlate63Plate
Hyperion Legplates uncommon qualityPlate64Plate
Hyperion Pauldrons uncommon qualityPlate63Plate
Hyperion Shield uncommon qualityShield65Shield
Hyperion Vambraces uncommon qualityPlate60Plate
Icebane Bracers epic qualityPlate80Plate
Ice-covered Bracers common qualityLeather12Leather
Icemail Jerkin epic qualityMail44Mail
Icy Scale Bracers epic qualityMail80Mail
Icy Scale Breastplate epic qualityMail80Mail
Icy Scale Gauntlets epic qualityMail80Mail
Icy Tomb Spaulders rare qualityLeather57Leather
Idol of Feline Ferocity epic qualityIdol79Idol
Idol of Sidereal Wrath epic qualityIdol79Idol
Idol of the Moon rare qualityIdol65Idol
Idol of Ursin Power epic qualityIdol79Idol
Imbued Plate Armor uncommon qualityPlate62Plate
Imbued Plate Gauntlets uncommon qualityPlate58Plate
Imbued Plate Girdle uncommon qualityPlate57Plate
Imbued Plate Greaves uncommon qualityPlate58Plate
Imbued Plate Helmet uncommon qualityPlate59Plate
Imbued Plate Leggings uncommon qualityPlate61Plate
Imbued Plate Pauldrons uncommon qualityPlate59Plate
Imbued Plate Vambraces uncommon qualityPlate57Plate
Imbued Shield uncommon qualityShield61Shield
Impenetrable Belt uncommon qualityMail56Mail
Impenetrable Bindings uncommon qualityMail55Mail
Impenetrable Breastplate uncommon qualityMail61Mail
Impenetrable Cloak uncommon qualityCloth54Cloth
Impenetrable Gauntlets uncommon qualityMail57Mail
Impenetrable Helmet uncommon qualityMail60Mail
Impenetrable Legguards uncommon qualityMail60Mail
Impenetrable Pauldrons uncommon qualityMail59Mail
Impenetrable Sabatons uncommon qualityMail59Mail
Impenetrable Wall uncommon qualityShield61Shield
Imperial Cloak uncommon qualityCloth41Cloth
Imperial Leather Belt uncommon qualityLeather42Leather
Imperial Leather Boots uncommon qualityLeather43Leather
Imperial Leather Bracers uncommon qualityLeather42Leather
Imperial Leather Breastplate uncommon qualityLeather46Leather
Imperial Leather Gloves uncommon qualityLeather43Leather
Imperial Leather Helm uncommon qualityLeather43Leather
Imperial Leather Pants uncommon qualityLeather45Leather
Imperial Leather Spaulders uncommon qualityLeather44Leather
Imperial Plate Belt uncommon qualityPlate53Plate
Imperial Plate Boots uncommon qualityPlate59Plate
Imperial Plate Bracers uncommon qualityPlate54Plate
Imperial Plate Helm uncommon qualityPlate59Plate

About Armor

The four armor weights are four separate economies. Cloth is the deepest shelf in the game, because every humanoid boss drops it and three classes wear it, so its price floors are easy to read. Plate splits internally: tanking pieces with defensive stats price above same-level damage plate, because tank demand is steadier.

Who buys each armor type, and how crafted and dropped pieces price, 3 paragraphs

Each weight sells to its own classes: leather to rogues, druids, monks, and demon hunters; mail to hunters, shamans, and evokers; plate to warriors, paladins, and death knights. Shields pair tank-only demand with low supply, and the miscellaneous subclass (rings, trinkets, cloaks, and off-hand pieces) sells to every class, which makes it the most contested accessory market on a realm.

Cosmetic armor adds a fifth lane. Appearance-driven pieces price on their look rather than their stats, so a low-level green with a rare model can outprice current gear.

Crafted and dropped armor move differently. New crafted gear spikes when a patch lands and its recipe is still rare, bind-on-equip greens settle into a low-volatility floor, and rare drops move with the popularity of the dungeon that drops them.

Where these prices come from

  • Season of Discovery: TSM, about twice a day